Lua · Documentation
Settings keys
All 731 top-level settings, by section. Read any of them with config.get; change them with config.set and the settings permission.
How paths work
- A path is
section.key, then deeper keys or array indexes:aim.rcs,aim.aimCatFov.2,esp.visibleColor.4. - Section names are lower case. Keys are case-sensitive: write them exactly as below.
- Array indexes start at 1, like Lua tables.
colorvalues are 4 numbers from 0 to 1: red, green, blue, alpha.config.setonly accepts the same type and shape. Whole-number settings stay whole.misc.menuToggleKeyandmisc.obsBypassare locked.- The menu name is the label the user sees in the menu, to help you find the setting.
dump_all.lua
for _, sec in ipairs(config.sections()) do
for _, key in ipairs(config.list(sec)) do
print(sec .. "." .. key, json.encode(config.get(sec .. "." .. key)))
end
endThe script above prints every live value to the console; use it to check a key on your build.
aim Aim, RCS and triggerbot · 94
| Path | Type | Default | Menu name |
|---|---|---|---|
aim.rcs |
bool | false |
Recoil Control Automatically reduces weapon recoil. |
aim.aimCatEnabled |
array of bool[5] | [true, true, true, true, true] |
Enabled for this class |
aim.aimCatUseGlobal |
array of bool[5] | [true, true, true, true, true] |
Use global settings |
aim.aimCatFov |
array of number[5] | [5., 3., 6., 6., 8.] |
FOV Radius |
aim.aimCatSmoothing |
array of number[5] | [1.5, 1., 1.5, 1.5, 2.] |
Smoothing (1=fast, 5=slow) |
aim.aimCatBone |
array of int[5] | [0, 0, 0, 0, 0] |
- |
aim.aimCatInstant |
array of bool[5] | [true, true, true, true, true] |
Instant hard lock |
aim.aimCatTargetMode |
array of int[5] | [1, 1, 1, 1, 1] |
Target Selection |
aim.aimCatMultiPoint |
array of bool[5] | [false, false, false, false, false] |
Multipoint Five candidate points on the hitbox instead of one bone origin. It shortens the snap; on a target in the open the centre point still wins almost every time. |
aim.aimCatMpScale |
array of number[5] | [0.7, 0.7, 0.7, 0.7, 0.7] |
Point Spread |
aim.aimCatKillDelay |
array of number[5] | [0., 0., 0., 0., 0.] |
Kill Delay How long after the engaged target dies before the aim will touch anything else. Zero means no wait: the view is already on the next man before the first has finished falling over, which is the most legible thing an aimbot does on a demo. |
aim.rcsUnknownWeapons |
bool | false |
Unlisted weapons |
aim.rcsGlobalX |
number | 100. |
Vertical strength |
aim.rcsGlobalY |
number | 100. |
Horizontal strength |
aim.rcsGlobalStart |
int | 2 |
- |
aim.rcsGlobalSmooth |
number | 1. |
Smoothing |
aim.rcsCatEnabled |
array of bool[5] | [true, true, true, true, true] |
Enabled for this class |
aim.rcsCatUseGlobal |
array of bool[5] | [true, true, true, true, true] |
Use global settings |
aim.rcsStrengthX |
array of number[5] | [100., 100., 100., 100., 100.] |
Vertical strength |
aim.rcsStrengthY |
array of number[5] | [100., 100., 100., 100., 100.] |
Horizontal strength |
aim.rcsStartShot |
array of int[5] | [2, 1, 2, 2, 1] |
- |
aim.rcsSmooth |
array of number[5] | [1., 1., 1., 1., 1.] |
Smoothing |
aim.fov |
number | 4.0 |
FOV Radius |
aim.bone |
int | 0 |
- |
aim.sens |
number | 2.0 |
Sensitivity |
aim.sensAuto |
bool | true |
Read Sens From Game Reads your sensitivity from the game. A wrong manual value throws the aim off by the same ratio. |
aim.state |
bool | false |
Aimbot On/Off Master switch for aimbot. |
aim.bones |
array of array | ["Head", "Neck", "Chest", "Crotch"] |
Target Bone |
aim.hotAim |
int | VK_XBUTTON2 |
- |
aim.hotKey |
array of array | ["Mouse 5", "SHIFT", "ALT", "CTRL", "Left mouse", "Right ... |
- |
aim.trigger |
bool | false |
Trigger Bot Automatically fires when crosshair is over an enemy. |
aim.triggerSpreadCheck |
bool | false |
Spread Limit Block shot if spread is too wide |
aim.triggerFlashCheck |
bool | true |
Hold fire while flashed Block firing while you are flashed |
aim.triggerFlashBlindDuel |
bool | false |
Fire In A Blind Duel Keeps firing while you are blind, but only when the target is blind for longer than you are. |
aim.triggerTickAlign |
bool | true |
Fire On Tick Fires on a server tick boundary and never twice on the same tick. The delay settings only mean anything with this on. |
aim.knifeBot |
bool | false |
Knife Bot Swings when your crosshair is already on an enemy inside knife range. Never moves your view. |
aim.knifeBackstab |
bool | true |
Backstab Uses the stab when you are in their back arc: 180 damage instead of 65. |
aim.zeusBot |
bool | false |
Zeus Bot Fires when an enemy is inside Zeus range. Will not dry-click an empty one. |
aim.meleeHotkey |
int | 0 |
Hold Key Leave unbound to stay armed whenever the weapon is out. |
aim.revolverHelper |
bool | false |
Revolver Helper Holds the button through the R8 hammer so the round leaves at the earliest tick the weapon allows. The R8 is not a normal pistol. |
aim.triggerGlobalFirstDelay |
number | 15. |
Wait before the first shot |
aim.triggerGlobalShotDelay |
number | 0. |
Wait between shots |
aim.triggerGlobalAirBlock |
bool | false |
Hold fire while in the air While jumping or falling. Global for every weapon. |
aim.triggerGlobalSpreadMax |
number | 2.5 |
Stop firing above this spread |
aim.boneMap |
object | [{"Head", 7}, {"Neck", 6}, {"Chest", 23}, {"Crotch", 1}] |
- |
aim.aimMode |
int | 1 |
Target Selection |
aim.isHotAim |
bool | true |
Aim Hotkey Aimbot only works while this key is held. |
aim.smoothing |
number | 1.8 |
Smoothing (1=fast, 5=slow) |
aim.ssgApexJump |
bool | false |
SSG Apex Shot Auto-shoot at jump apex with SSG-08 |
aim.ssgApexThreshold |
number | 15. |
Apex Threshold |
aim.hotKeyMap |
object | [{"Mouse 5", VK_XBUTTON2}, {"SHIFT", VK_SHIFT}, {"ALT", V... |
- |
aim.fovCircle |
bool | false |
FOV Circle Shows the aimbot working area as a circle. |
aim.boneSelect |
int | 0 |
Target Bone |
aim.hotTrigger |
int | VK_XBUTTON2 |
- |
aim.playerLock |
bool | false |
Sticky Target Stays on the first acquired target until it dies or leaves the FOV. |
aim.lockMode |
bool | false |
- |
aim.aimInstant |
bool | true |
- |
aim.aimInstantDelay |
number | 0. |
Snap Delay (ms) 0 snaps the instant the key goes down. Higher values read as human reaction time. |
aim.aimInstantHoldLock |
bool | true |
Hold Lock Keeps the first target for the whole key press instead of switching mid-burst. |
aim.aimModeMap |
object | [{"Closest to Player", 0}, {"Closest to Crosshair", 1}, {... |
- |
aim.checkSpotter |
bool | false |
- |
aim.hotSelectAim |
int | 0 |
- |
aim.isHotTrigger |
bool | false |
Only while holding a key Trigger bot only works while this key is held. |
aim.perShotDelay |
number | 0. |
- |
aim.firstShotDelay |
number | 0. |
- |
aim.triggerRandomDelay |
bool | true |
Random Delay Vary delay between shots |
aim.triggerRandomMin |
number | 5. |
Min |
aim.triggerRandomMax |
number | 11. |
Max |
aim.triggerHitzoneEnabled |
bool | false |
Only fire at chosen body parts Only fire when the crosshair is on the selected body parts. |
aim.triggerZoneHeadNeck |
bool | true |
Head + Neck Head (8) and neck (7) bones. |
aim.triggerZoneBody |
bool | true |
Body (spine + arms) Spine, shoulders, elbows and wrists. |
aim.triggerZoneLower |
bool | false |
Lower (legs + feet) Leg joints, knees and feet. |
aim.hotSelectTrigger |
int | 0 |
- |
aim.aimRandomOffset |
number | 2.0 |
- |
aim.reactionDelay |
number | 40. |
- |
aim.triggerReactionMs |
number | 0. |
Reaction Time Charged only when the crosshair lands on somebody it was not last on. Swinging back onto a man you were already shooting costs nothing — noticing him twice is not a reaction, it is a second trigger delay. |
aim.triggerBlockNoScope |
bool | false |
Only fire while scoped in Blocks the shot while the zoom is down. Only weapons with a scope are affected. |
aim.aimSmoothTicksOn |
bool | false |
Smooth In Ticks A tick is the unit the game has, so one value behaves the same on any machine: four ticks is 62ms at 64 tickrate and 31ms at 128, and both look the same. |
aim.aimSmoothTicks |
number | 4. |
Ticks |
aim.aimMultiPoint |
bool | false |
Multipoint Five candidate points on the hitbox instead of one bone origin. It shortens the snap; on a target in the open the centre point still wins almost every time. |
aim.aimMultiPointScale |
number | 0.7 |
Point Spread |
aim.aimKillDelay |
number | 0. |
Kill Delay How long after the engaged target dies before the aim will touch anything else. Zero means no wait: the view is already on the next man before the first has finished falling over, which is the most legible thing an aimbot does on a demo. |
aim.semiRage |
bool | false |
Semi-Rage A triggerbot reads the game's own "is this visible" answer, so it can only fire at something already in the open and already centred. This knows who the aimbot picked before the view gets there, which is what gives the scope and the stop somewhere to happen. |
aim.semiAutoFire |
bool | true |
Auto Fire Presses on the tick the hit chance clears the threshold. With it off everything else still runs — scope, stop, delays — and the trigger stays yours. |
aim.semiEarlyStop |
bool | true |
Early Stop No shot leaves while you are moving faster than the threshold — that part is a guarantee. The opposite key is pressed to help: the game cancels both and friction does the stopping. It is not a true counter-strafe, so let go of the key yourself to stop fastest. |
aim.semiEarlyStopSpeed |
number | 45. |
Stop Speed |
aim.semiAutoScope |
bool | true |
Auto Scope Up first, before the stop and before the shot, because the zoom transition costs its own tenth of a second and doing it last wastes exactly that. Weapons with no scope skip it. |
aim.semiReactionMs |
number | 120. |
Reaction Time Charged from the moment the target is acquired, not after the view lands. A human starts turning and starts deciding at the same moment; they do not finish the turn and then think about it. |
aim.semiFirstShotMs |
number | 0. |
First Shot Delay Measured from the moment the shot became AVAILABLE — view arrived, feet stopped, hit chance cleared — not from when the man was first seen. Reaction time is the other number and it is charged during the travel. |
aim.semiMinHitchance |
number | 65. |
Minimum Hit Chance While the view is still travelling the chance is low on its own, so this is also what holds the shot until the aim has arrived. |
aim.semiMinDamage |
number | 20. |
- |
aim.aimGunProfiles |
object/array | - | - |
aim.trigGunProfiles |
object | - | - |
aim.profileFollowWeapon |
bool | true |
Follow the gun in hand While the menu is open, swapping weapons moves the picker to the gun in hand. On weapon change only, so a gun you picked by hand stays put. |
esp ESP and chams · 198
| Path | Type | Default | Menu name |
|---|---|---|---|
esp.state |
bool | true |
ESP On/Off Master switch for ESP. Disabling hides everything on screen. |
esp.espHotkey |
int | 0 |
ESP Hotkey Quickly toggle ESP on/off with a key |
esp.espHotkeyMode |
int | 0 |
- |
esp.checkSpotted |
bool | false |
- |
esp.checkSpottedByUsOnly |
bool | true |
- |
esp.boundBox |
bool | true |
Bounding Box Draws a rectangle around each enemy. |
esp.boxStyle |
int | 2 |
Box Style |
esp.boxSpottedCheck |
bool | false |
- |
esp.boxFill |
bool | false |
Box Fill Fills the box with colour. |
esp.boxGlow |
bool | true |
Glow |
esp.boxShadow |
bool | true |
Shadow |
esp.visibleColor |
color | [0.00, 0.85, 1.00, 1.00] |
Visible Box |
esp.hiddenColor |
color | [1.00, 0.30, 0.30, 0.80] |
Hidden Box |
esp.gradientColor1 |
color | [0.96, 0.68, 0.16, 1.00] |
Corner Lines |
esp.gradientColor2 |
color | [1.00, 0.20, 0.60, 1.00] |
Corner Gradient |
esp.animSpeed |
number | 2.0 |
Animation Speed |
esp.animSegments |
int | 16 |
Segments |
esp.cornerRatio |
number | 0.35 |
Corner Ratio |
esp.boxRounding |
number | 9.0 |
Corner Radius |
esp.dotRadius |
number | 3.2 |
Dot Size |
esp.outlineColor |
color | [0.00, 0.00, 0.00, 0.75] |
Outline |
esp.filledBox |
bool | false |
- |
esp.gradient |
bool | false |
- |
esp.boundBoxThickness |
number | 1.5 |
Line Width |
esp.width |
number | 2.5 |
- |
esp.spottedColours |
color | [0.05, 0.09, 0.16, 0.16] |
- |
esp.notSpottedColours |
color | [0.00, 0.75, 1.00, 0.22] |
- |
esp.cornerColours |
color | [0.96, 0.98, 1.00, 1.00] |
- |
esp.cornerGradient |
color | [1.00, 0.00, 0.00, 1.00] |
- |
esp.isPawnName |
bool | true |
Name Shows the enemy name above their model. |
esp.pawnName |
string | - | - |
esp.isPawnGun |
bool | true |
Weapon + ammo The weapon glyph and the ammo counter move together |
esp.pawnGun |
string | - | - |
esp.pixelESP |
bool | false |
Pixel ESP Shows enemies as single pixels (stealth mode) |
esp.pixelSpottedColor |
color | [0.3, 0.35, 0.32, 1.] |
Pixel Visible |
esp.pixelNotSpottedColor |
color | [0.28, 0.30, 0.32, 1.] |
Pixel Hidden |
esp.pixelSize |
number | 3. |
Pixel Size |
esp.isHealthBar |
bool | true |
Health The bar and the HP number are one group. Vertical on a side anchor, horizontal on a top or bottom one |
esp.hpCounter |
bool | true |
HP Number Shows exact HP value next to the health bar. |
esp.hpGhost |
bool | true |
Damage Trail |
esp.hitFlash |
bool | true |
Hit Flash |
esp.fadeIn |
bool | true |
Fade In |
esp.lastSeen |
bool | true |
Last Seen When an enemy drops out of the ESP, a faint box and timer stay where you last saw them. |
esp.lastSeenTime |
number | 3. |
Hold Time |
esp.footTrail |
bool | false |
Footstep Trail Fading footprints on the floor behind each enemy show where they came from. |
esp.healthBarStyle |
int | 0 |
Bar Style |
esp.healthBarPosition |
int | 0 |
- |
esp.healthBarStaticColor |
bool | false |
Static Colour |
esp.healthBarWidth |
number | 1.5 |
Bar Width |
esp.health |
color | [0.00, 0.82, 1.00, 1.00] |
Health |
esp.attributeColours |
color | [0.78, 0.84, 0.92, 1.00] |
- |
esp.skeleton |
bool | true |
Skeleton Draws the enemy bone structure. |
esp.skeletonColours |
color | [0.90, 0.96, 1.00, 1.00] |
Skeleton |
esp.skeletonThickness |
number | 1.0 |
Bone Thickness |
esp.skeletonStyle |
int | 2 |
Skeleton Style |
esp.skeletonGlow |
number | 0.55 |
Glow |
esp.skeletonGlowColours |
color | [0.30, 0.72, 1.00, 0.80] |
Glow Colour |
esp.chams |
bool | false |
Chams On/Off Paints players. Works even with ESP turned off. |
esp.chamsModel |
object | - | - |
esp.chamsHealthColor |
bool | false |
Health Colour Chams colour follows the enemy health: green full, yellow half, red low. Opacity still comes from your colours. |
esp.chamsScale |
number | 1.0 |
Body Size |
esp.chamsVisibleColor |
color | [0.98, 0.24, 0.22, 0.96] |
Visible |
esp.chamsHiddenColor |
color | [0.20, 0.55, 1.00, 0.55] |
Hidden |
esp.chamsOutline |
bool | false |
Outline Adds a thin edge around the silhouette. |
esp.chamsStyle |
object | - | - |
esp.chamsHiddenStyle |
int | 0 |
- |
esp.chamsVisibleKnob |
number | 0.35 |
Roughness |
esp.chamsHiddenKnob |
number | 0.35 |
Hidden Roughness |
esp.chamsVisibleAccent |
color | [1.00, 0.82, 0.22, 1.00] |
Visible Accent |
esp.chamsHiddenAccent |
color | [0.95, 0.35, 1.00, 1.00] |
Hidden Accent |
esp.chamsWeapon |
bool | true |
Weapon Chams Also paints the gun in the enemy's hands. |
esp.previewLook |
int | 0 |
Agent Look |
esp.previewWeapon |
int | 0 |
Weapon In Hand |
esp.previewEvery |
number | 60. |
Change Every |
esp.chamsPvWeapon |
int | 0 |
Weapon In Hand |
esp.chamsPvEvery |
number | 60. |
Change Every |
esp.chamsPvWall |
int | 1 |
Wall |
esp.chamsPvSpin |
bool | false |
Turntable |
esp.dropChams |
bool | false |
Dropped Chams On/Off Paints guns lying on the ground. |
esp.dropStyle |
int | 3 |
- |
esp.dropHiddenStyle |
int | 19 |
- |
esp.dropVisibleKnob |
number | 0.35 |
Roughness |
esp.dropHiddenKnob |
number | 0.35 |
Hidden Roughness |
esp.dropVisibleSpeed |
number | 1.0 |
Animation Speed |
esp.dropHiddenSpeed |
number | 1.0 |
Hidden Animation Speed |
esp.dropVisibleScale |
number | 1.0 |
Pattern Scale |
esp.dropHiddenScale |
number | 1.0 |
Hidden Pattern Scale |
esp.dropVisiblePulse |
number | 0.0 |
Pulse |
esp.dropHiddenPulse |
number | 0.0 |
Hidden Pulse |
esp.dropVisibleBright |
number | 1.0 |
Brightness |
esp.dropHiddenBright |
number | 1.0 |
Hidden Brightness |
esp.dropDistance |
number | 60. |
Max Distance |
esp.dropRifles |
bool | true |
Rifles |
esp.dropSnipers |
bool | true |
Snipers |
esp.dropSmgs |
bool | true |
SMGs |
esp.dropPistols |
bool | false |
Pistols |
esp.dropHeavy |
bool | true |
Heavy |
esp.dropGrenades |
bool | true |
Grenades |
esp.dropC4 |
bool | true |
C4 |
esp.dropKit |
bool | true |
Defuse Kit |
esp.dropPvGun |
int | 0 |
Weapon |
esp.dropPvWall |
int | 0 |
Wall |
esp.dropPvSpin |
bool | true |
Turntable |
esp.localChams |
bool | false |
Local Chams On/Off Paints your own first-person hands and gun. |
esp.localArms |
bool | true |
Arms Paints hands, gloves and sleeves. |
esp.localWeapon |
bool | true |
Weapon Paints the gun in your hands. |
esp.localArmsStyle |
int | 2 |
- |
esp.localWeaponStyle |
int | 3 |
- |
esp.localArmsKnob |
number | 0.35 |
Roughness |
esp.localArmsSpeed |
number | 1.0 |
Animation Speed |
esp.localArmsScale |
number | 1.0 |
Pattern Scale |
esp.localArmsPulse |
number | 0.0 |
Pulse |
esp.localArmsBright |
number | 1.0 |
Brightness |
esp.localWeaponKnob |
number | 0.35 |
Roughness |
esp.localWeaponSpeed |
number | 1.0 |
Animation Speed |
esp.localWeaponScale |
number | 1.0 |
Pattern Scale |
esp.localWeaponPulse |
number | 0.0 |
Pulse |
esp.localWeaponBright |
number | 1.0 |
Brightness |
esp.localArmsColor |
color | [0.36, 0.78, 1.00, 0.55] |
Colour |
esp.localWeaponColor |
color | [0.97, 0.80, 0.43, 0.90] |
Colour |
esp.localArmsAccent |
color | [1.00, 1.00, 1.00, 1.00] |
Accent |
esp.localWeaponAccent |
color | [1.00, 0.82, 0.22, 1.00] |
Accent |
esp.dropVisibleColor |
color | [0.97, 0.80, 0.43, 0.96] |
Visible |
esp.dropHiddenColor |
color | [0.48, 0.36, 1.00, 0.60] |
Hidden |
esp.dropVisibleAccent |
color | [1.00, 1.00, 1.00, 1.00] |
Visible Accent |
esp.dropHiddenAccent |
color | [0.79, 0.72, 1.00, 1.00] |
Hidden Accent |
esp.chamsVisibleSpeed |
number | 1.0 |
Animation Speed |
esp.chamsHiddenSpeed |
number | 1.0 |
Hidden Animation Speed |
esp.chamsVisibleScale |
number | 1.0 |
Pattern Scale |
esp.chamsHiddenScale |
number | 1.0 |
Hidden Pattern Scale |
esp.chamsVisiblePulse |
number | 0.0 |
Pulse |
esp.chamsHiddenPulse |
number | 0.0 |
Hidden Pulse |
esp.chamsVisibleBright |
number | 1.0 |
Brightness |
esp.chamsHiddenBright |
number | 1.0 |
Hidden Brightness |
esp.chamsOutlineColor |
color | [0.00, 0.00, 0.00, 0.85] |
Outline Colour |
esp.head |
bool | false |
Head Circle Draws a small circle around the head. |
esp.headColours |
color | [0.00, 0.76, 1.00, 1.00] |
Head Circle |
esp.joint |
bool | false |
Joints Shows key joint positions like elbows and knees. |
esp.jointColours |
color | [0.56, 0.68, 0.78, 1.00] |
Joints |
esp.snapLines |
bool | false |
Snap Lines Draws a line from screen bottom to each enemy. |
esp.snapLineStyle |
int | 0 |
Line Style |
esp.snapLineStart |
int | 0 |
Origin |
esp.snapLineThickness |
number | 0.5 |
Line Width |
esp.snapLineAnimSpeed |
number | 1.0 |
Animation speed |
esp.snapLineColor |
color | [1.0, 1.0, 1.0, 0.8] |
Line |
esp.snapLineColor2 |
color | [0.0, 0.8, 1.0, 0.6] |
Secondary |
esp.snapLineVisibilityBased |
bool | false |
Colour by Visibility |
esp.snapLineVisibleColor |
color | [0.0, 1.0, 0.5, 0.8] |
Visible Box |
esp.snapLineHiddenColor |
color | [1.0, 0.3, 0.3, 0.6] |
Hidden Box |
esp.distance |
bool | false |
Distance The range to the enemy. It moves on its own and stays at every distance |
esp.offscreenIndicators |
bool | false |
Offscreen Shows direction to enemies outside the screen |
esp.offscreenStyle |
int | 0 |
Indicator Style |
esp.offscreenStyleV2 |
bool | - | - |
esp.offscreenRadius |
number | 165.0 |
Radius |
esp.offscreenSize |
number | 11.0 |
Size |
esp.offscreenThickness |
number | 2.0 |
Line Width |
esp.offscreenPulseSpeed |
number | 2.2 |
Pulse speed |
esp.offscreenVisibleColor |
color | [0.0, 1.0, 0.0, 1.0] |
Visible Box |
esp.offscreenHiddenColor |
color | [1.0, 0.0, 0.0, 1.0] |
Hidden Box |
esp.offscreenGlowColor |
color | [1.0, 1.0, 1.0, 0.5] |
Glow Colour |
esp.offscreenDistanceScale |
bool | true |
Scale With Distance |
esp.offscreenShowDistance |
bool | false |
Show Distance |
esp.offscreenGlow |
bool | true |
Glow |
esp.offscreenThreatLevel |
bool | false |
Threat Level |
esp.offscreenMinScale |
number | 0.5 |
- |
esp.offscreenMaxDistance |
number | 50.0 |
- |
esp.showStatusGroup |
bool | true |
Status group Armor, defuse kit, SCOPED, reloading, money and the callout. Distance is its own group now |
esp.showScoped |
bool | true |
Scoped Shows SCOPED text when enemy is scoped in. |
esp.showReloading |
bool | true |
Reloading Shows RELOADING text when enemy is reloading. |
esp.showMoney |
bool | true |
Money |
esp.showArmor |
bool | true |
Armor |
esp.showDefuser |
bool | true |
Defuse Kit |
esp.showHostageCarrier |
bool | true |
Hostage carrier |
esp.showPlace |
bool | false |
Map Callout |
esp.showFlashed |
bool | true |
Flashed |
esp.showImmune |
bool | true |
Spawn Immunity |
esp.showBuyMenu |
bool | true |
Buy Menu Open |
esp.showLastKiller |
bool | false |
Last Killer |
esp.iconScale |
number | 1.2 |
Icon Scale |
esp.declutter |
bool | true |
- |
esp.declutterScale |
number | 1.0 |
- |
esp.calmColors |
bool | true |
Calm Colours Saturated colour for state only: blind, scoped, reloading, the bomb. Money, callout and armor drop to plain ink - eleven colours at once say nothing. |
esp.espTextScale |
number | 1.0 |
Text Size Global multiplier on the distance falloff. |
esp.layoutAnchor |
object | - | - |
esp.layoutOrder |
object | - | - |
esp.placementEditor |
bool | true |
Live Edit In Game Drag groups right in the game while the menu is open. |
esp.layoutV1 |
bool | - | - |
esp.showUtilities |
bool | true |
Grenades The enemy's grenade row |
esp.showC4 |
bool | true |
C4 The bomb badge. Visible at every range: whoever carries it decides where the round happens |
esp.viewDirection |
bool | false |
View Direction Shows a line indicating which direction the enemy is looking. |
esp.viewDirectionStyle |
int | 0 |
Style |
esp.viewDirectionLength |
number | 50. |
Length |
esp.viewDirectionThickness |
number | 2. |
Line Width |
esp.viewDirectionAnimSpeed |
number | 1.0 |
Animation speed |
esp.viewDirectionColours |
color | [1.0, 1.0, 0.0, 0.8] |
Direction |
esp.viewDirectionLookingAtMeColor |
color | [1.0, 0.0, 0.0, 1.0] |
Aimed At Me |
esp.viewDirectionShowLookingAtMe |
bool | true |
Highlight When Aimed At Me |
esp.viewDirectionConeAngle |
number | 15. |
- |
misc Misc, HUD widgets and radar · 379
| Path | Type | Default | Menu name |
|---|---|---|---|
misc.itemESP |
bool | false |
Dropped Weapons Marks weapons, grenades and gear lying on the ground. |
misc.itemESPDistance |
number | 40.0 |
Max Distance (m) |
misc.itemESPColor |
color | [0.62, 0.74, 1., 1.] |
Color |
misc.itemESPTextSize |
number | 12. |
Text Size |
misc.itemESPGuns |
bool | true |
Firearms |
misc.itemESPGrenades |
bool | true |
Grenades |
misc.itemESPGear |
bool | true |
Gear |
misc.itemESPAmmo |
bool | true |
Ammo Count |
misc.bombTimer |
bool | true |
Bomb Timer Shows time remaining until C4 explodes. |
misc.spectator |
bool | false |
Spectator List Shows who is currently spectating you. |
misc.customCrosshair |
bool | false |
Crosshair Draws a custom crosshair at screen center. |
misc.crosshairMode |
int | 1 |
- |
misc.crosshairStyle |
int | 0 |
- |
misc.crosshairSize |
number | 6.0 |
Crosshair Size |
misc.crosshairThickness |
number | 1.5 |
Thickness |
misc.crosshairColor |
color | [1., 1., 1., 1.] |
Crosshair Color |
misc.crosshairGap |
number | 3.0 |
Crosshair Gap |
misc.fovChanger |
bool | false |
FOV Changer Changes your field of view. |
misc.customFov |
number | 90. |
FOV Value |
misc.deathmatchMode |
bool | false |
Deathmatch Mode Shows all players, not just enemies. |
misc.bunnyhop |
bool | false |
Bunnyhop Hold SPACE to auto-jump on ground contact, which keeps your speed. |
misc.bunnyhopChance |
int | 100 |
Hit Chance |
misc.autoAccept |
bool | false |
Auto Accept Accepts the match-found popup by itself. The delay is set below. |
misc.voteRevealer |
bool | true |
Vote Revealer When a vote starts, shows at the top of the screen whose vote it is (ours or the enemy), how many Yes, how many No and how many can vote. Who voted what is not visible. |
misc.autoAcceptDelay |
number | 1.0 |
Delay How long to wait after the button appears. The accept window is about 12 seconds, which is why 8 is the maximum. |
misc.obsBypass |
bool | true |
OBS Bypass Hides the menu from OBS and capture software. |
misc.spectatorColours |
color | [0.72, 0.7, 0.66, 1.] |
- |
misc.bombTimerColours |
color | [0.94, 0.92, 0.88, 1.] |
Accent |
misc.bombTimerAlpha |
number | 0.88 |
Opacity |
misc.bombTimerSite |
bool | true |
Site Badge |
misc.bombTimerDefuse |
bool | true |
Defuse Tracker |
misc.bombTimerWorldIcon |
bool | true |
World C4 Icon |
misc.bombTimerDamage |
bool | true |
C4 Damage |
misc.bombTimerUseTheme |
bool | true |
Match Theme Accent |
misc.radarHack |
bool | false |
Radar Hack Forces all enemies to appear on radar and minimap. |
misc.radarEnabled |
bool | false |
Enable Radar Master switch |
misc.radarTeammates |
bool | false |
Show Teammates Display teammates on radar |
misc.radarShowWeapon |
bool | true |
Show Weapons Weapon icon under player |
misc.radarShowHealth |
bool | true |
Show Health Health bar under dot |
misc.radarShowC4 |
bool | true |
C4 Carrier Icon Bomb icon on T with C4 |
misc.radarShowViewDir |
bool | true |
View Direction Line showing look direction |
misc.radarShowHeight |
bool | true |
- |
misc.radarShowSounds |
bool | true |
Sound Events Footsteps/shots on radar |
misc.radarShowBomb |
bool | true |
Bomb Position Planted bomb on radar |
misc.radarShowNames |
bool | false |
Show Names Player names above dot |
misc.radarShowDistance |
bool | false |
Show Distance Distance in meters |
misc.radarShowDefuser |
bool | true |
Defuser Icon Kit icon on CT defusers |
misc.radarShooterFlash |
bool | true |
Shooter Flash Flash when player shoots |
misc.radarBombTimer |
bool | true |
Bomb Timer Countdown until detonation |
misc.radarEnemyCol |
color | [1., 0.2, 0.2, 1.] |
Enemy |
misc.radarTeamCol |
color | [0.2, 0.8, 1., 1.] |
Team |
misc.radarSize |
number | 250. |
- |
misc.radarSizeX |
number | 250. |
- |
misc.radarSizeY |
number | 250. |
- |
misc.radarPlayerStyle |
int | 2 |
Player Style |
misc.radarPlayerSize |
number | 6. |
Player Size |
misc.radarShape |
int | 0 |
Radar Shape |
misc.radarShowLobbyWidget |
bool | false |
Lobby Widget Show widget when no map loaded |
misc.radarBgAlpha |
number | 1.0 |
BG Opacity |
misc.radarShowMap |
bool | true |
Show Map Image Auto-loaded map background |
misc.radarFollowPlayer |
bool | false |
Follow Player Radar rotates with player view |
misc.radarFollowZoom |
number | 2.5 |
Follow Zoom |
misc.radarMapAlpha |
number | 1.0 |
Map Opacity |
misc.radarBgCol |
color | [0.05, 0.05, 0.07, 1.] |
BG |
misc.radarPos |
array[2] | [20., 20.] |
- |
misc.radarKey |
int | 0 |
Radar Bind Key to show or hide the radar |
misc.radarKeyMode |
int | 0 |
- |
misc.glowESP |
bool | false |
Glow ESP Adds glow outline to enemies |
misc.glowColorVisible |
color | [0.0, 1.0, 0.0, 1.0] |
Visible Color |
misc.glowColorHidden |
color | [1.0, 0.0, 0.0, 1.0] |
Hidden Color |
misc.nightMode |
bool | false |
Screen Dimmer Darkens the game view. Touches no game memory and shifts no ESP colours - the plate is drawn UNDER the ESP, so it works on every map. |
misc.nightStrength |
number | 0.32 |
Darkness |
misc.nightTint |
color | [0., 0., 0., 1.] |
Night Tint |
misc.nightVignette |
number | 0.50 |
Vignette |
misc.nightEdge |
number | 0.55 |
Edge Shadow |
misc.nightPreset |
int | 1 |
Preset |
misc.fpsMode |
int | 2 |
- |
misc.targetFPS |
int | 360 |
- |
misc.showFPSCounter |
bool | true |
Show FPS Counter Displays current FPS when menu is open |
misc.fpsShowInGame |
bool | true |
Show In-Game |
misc.fpsShowInMenu |
bool | true |
Show In-Menu |
misc.fpsShowProcess |
bool | true |
Process Stats |
misc.fpsShowSystem |
bool | true |
System stats |
misc.fpsColor |
color | [0.9, 0.75, 0.2, 1.] |
FPS Color |
misc.fpsBarColor |
color | [0.3, 0.6, 1., 1.] |
- |
misc.fpsProcRamColor |
color | [0.3, 0.75, 1., 1.] |
Process Stats Color |
misc.fpsSysRamColor |
color | [0.5, 0.9, 0.5, 1.] |
System Stats Color |
misc.fpsWidgetScale |
number | 1. |
Widget Scale |
misc.fpsBgAlpha |
number | 0.85 |
Background Opacity |
misc.fpsPosCache |
array[2] | [10., 15.] |
- |
misc.fpsLayoutMode |
int | 0 |
- |
misc.fpsFontSize |
number | 14. |
Font Size |
misc.fpsShowWatermark |
bool | true |
Show ADOLFJON.UZ |
misc.glassStyle |
int | 0 |
- |
misc.menuProfile |
int | 0 |
- |
misc.glassBg |
int | 0 |
- |
misc.glassBgBlur |
number | 0.5 |
Backdrop Blur How much the animation or picture is blurred. Less is sharper, more reads easier. |
misc.glassBgImage |
string | - | - |
misc.thMotion |
int | 2 |
- |
misc.uiFontIndex |
int | 0 |
Typeface The menu typeface. The list is what this machine has installed; the atlas rebuilds on change. |
misc.uiFontName |
string | - | - |
misc.spectatorTeamColor |
bool | true |
Team Colors |
misc.spectatorPos |
array[2] | [-1., -1.] |
- |
misc.keybindShowerPosCache |
array[2] | [-1., -1.] |
- |
misc.bombTimerPos |
array[2] | [-1., -1.] |
- |
misc.fpsShowTime |
bool | true |
Show Clock |
misc.fpsShowPing |
bool | true |
Ping |
misc.fpsShowCloud |
bool | true |
Cloud Radar |
misc.fpsOrder |
object/array | - | - |
misc.fpsUseThemeAccent |
bool | true |
Match Theme Accent |
misc.fpsShowConfigName |
bool | true |
Show Config Name |
misc.grenadePredict |
bool | false |
Grenade Prediction Draws where the grenade in your hand will fly before you throw: bounces off walls and buildings and the landing spot. Players, doors and glass are not counted. |
misc.grenadePredictAlways |
bool | false |
- |
misc.grenadePredictSmoke |
bool | true |
Smoke Bloom |
misc.grenadePredictFire |
bool | true |
Molly Fire Area |
misc.grenadePredictThrow |
int | 2 |
Throw Type |
misc.grenadePredictCheck |
bool | false |
Accuracy Check |
misc.nadeLandingFire |
bool | true |
Molly Fire Area |
misc.nadeLanding |
bool | false |
Nade Landing Shows where every grenade in the air will pop and how many seconds are left. Map walls are counted. |
misc.nadeLandingFlashWarn |
bool | true |
Flash Warning |
misc.nadeArea |
bool | false |
Nade Area Outlines on the ground the area a landed smoke or a burning molotov covers. Walls are counted; the molotov shows the seconds left. |
misc.nadeAreaSmoke |
bool | true |
Smoke |
misc.nadeAreaFire |
bool | true |
Fire |
misc.smokeRemover |
bool | false |
Smoke Remover When you look at a smoke or stand in it, the walls, stairs and boxes behind it are drawn as lines over the smoke. Enemies show in red (in your own Chams when Chams is on), teammates are not shown, everyone in Deathmatch. |
misc.smokeInk |
color | [0.94, 0.96, 1., 0.85] |
Line Colour |
misc.smokeMate |
color | [0.92, 0.12, 0.12, 1.] |
Enemy Colour |
misc.smokePaper |
number | 0. |
Paper |
misc.antiFlash |
bool | false |
Anti Flash Removes flashbang blinding effect |
misc.antiFlashStrength |
number | 1.0 |
Block Strength |
misc.antiFlashMode |
int | 0 |
Mode |
misc.antiFlashInk |
color | [0.06, 0.07, 0.09, 0.9] |
Line Colour |
misc.antiFlashMate |
color | [0.92, 0.12, 0.12, 1.] |
Enemy Colour |
misc.antiFlashPaper |
color | [0.05, 0.06, 0.08, 0.] |
Background |
misc.spreadCircle |
bool | false |
Spread Circle Dynamic crosshair spread indicator |
misc.spreadCircleColor |
color | [1.0, 1.0, 1.0, 0.8] |
Circle Color |
misc.spreadCircleThickness |
number | 1.5 |
Thickness |
misc.spreadCircleFill |
bool | false |
Fill |
misc.penCross |
bool | false |
- |
misc.penCrossOkColor |
color | [0.30, 0.90, 0.45, 1.0] |
Goes Through |
misc.penCrossNoColor |
color | [0.95, 0.30, 0.30, 1.0] |
Blocked |
misc.penCrossSize |
number | 3. |
Size |
misc.penCrossDamage |
bool | true |
Damage Number |
misc.penCrossDebug |
bool | false |
Debug Numbers |
misc.soundESP |
bool | false |
Sound ESP Visualize player sounds |
misc.soundESPScale |
number | 1.0 |
Ring Size |
misc.soundESPTypeColors |
bool | true |
Color Per Type |
misc.soundESPHeightCue |
bool | true |
Height Cue |
misc.soundESPGhost |
bool | true |
Last Position |
misc.soundESPQuiet |
bool | false |
Quiet Steps |
misc.soundESPPin |
bool | true |
Exact Spot |
misc.soundESPFollow |
bool | true |
Follow Player |
misc.soundESPGhostTime |
number | 4.0 |
Last Position Hold |
misc.soundESPLifetime |
number | 1.1 |
Ring Duration |
misc.soundESPThickness |
number | 1. |
Thickness |
misc.soundESPStyle |
int | 0 |
- |
misc.soundESPColor |
color | [1.0, 0.5, 0.1, 1.0] |
Ring Color |
misc.soundESPGlowColor |
color | [1.0, 0.85, 0.3, 0.4] |
Glow Color |
misc.soundESPFootsteps |
bool | true |
Footsteps |
misc.soundESPShots |
bool | true |
Gunshots |
misc.soundESPJumps |
bool | true |
Jump / Land |
misc.soundESPReload |
bool | true |
Reloads |
misc.soundESPScope |
bool | true |
Scoping |
misc.grenadeESP |
bool | false |
Grenade ESP Grenade timers, icons, smoke zones |
misc.grenadeESP_smoke |
bool | true |
Smoke |
misc.grenadeESP_flash |
bool | true |
Flash |
misc.grenadeESP_he |
bool | true |
HE Grenade |
misc.grenadeESP_molotov |
bool | true |
Molotov |
misc.grenadeESP_decoy |
bool | true |
Decoy |
misc.grenadeESP_smokeColor |
color | [0.3, 0.9, 0.45, 1.] |
Smoke Color |
misc.grenadeESP_flashColor |
color | [1., 1., 0.45, 1.] |
Flash Color |
misc.grenadeESP_heColor |
color | [1., 0.55, 0.2, 1.] |
HE Color |
misc.grenadeESP_molotovColor |
color | [1., 0.4, 0.15, 1.] |
Molotov Color |
misc.grenadeESP_decoyColor |
color | [0.65, 0.65, 1., 1.] |
Decoy Color |
misc.hitSound |
bool | false |
Hit Sound Plays a sound when you hit an enemy |
misc.hitSoundVolume |
number | 1.0 |
Volume |
misc.hitSoundIndex |
int | 1 |
- |
misc.killSoundIndex |
int | 7 |
- |
misc.menuToggleMode |
int | 1 |
- |
misc.menuToggleKey |
int | VK_INSERT |
- |
misc.menuToggleKey2 |
int | 0 |
- |
misc.menuToggleKey3 |
int | 0 |
- |
misc.panicKey |
int | 0 |
- |
misc.panicAction |
int | 0 |
Action |
misc.lobbyWidgetIndex |
int | 0 |
- |
misc.sniperTracer |
bool | false |
Sniper Tracer Draw line where you shot with sniper |
misc.sniperTracerColor |
color | [1., 0.3, 0.2, 1.] |
Tracer Color |
misc.sniperTracerWeapons |
int | 0 |
- |
misc.sniperTracerStyle |
int | 0 |
- |
misc.sniperTracerSplitColor |
bool | true |
Separate Sniper Colour |
misc.sniperTracerColorAlt |
color | [0.35, 0.75, 1., 1.] |
Other Weapons Colour |
misc.sniperTracerGlow |
number | 1. |
Glow |
misc.sniperTracerCore |
number | 0.75 |
Hot Core |
misc.sniperTracerPulse |
bool | true |
Travelling Round |
misc.sniperTracerDuration |
number | 1.5 |
Duration (s) |
misc.sniperTracerThickness |
number | 2. |
Thickness |
misc.keybindShower |
bool | false |
Keybind Overlay Draggable overlay showing active hotkey states (Hold / Toggle / Press). |
misc.keybindShowerPos |
int | 1 |
- |
misc.keybindShowerAlpha |
number | 0.85 |
Opacity |
misc.keybindShowerOnlyActive |
bool | false |
- |
misc.kbsShowSpin |
bool | true |
Show Spin key |
misc.kbsShowAimbot |
bool | true |
Show Aimbot key |
misc.kbsShowTrigger |
bool | true |
Show Trigger key |
misc.kbsShowBhop |
bool | true |
Show Bunnyhop key |
misc.kbsShowEsp |
bool | true |
Show ESP key |
misc.spectatorStyle |
int | 2 |
- |
misc.spectatorAccentColor |
color | [0.85, 0.25, 0.25, 1.0] |
- |
misc.spectatorTextColor |
color | [0.90, 0.90, 0.95, 0.90] |
Text |
misc.spectatorBgAlpha |
number | 0.85 |
Opacity |
misc.spectatorAlert |
bool | true |
Alert on new spectator |
misc.spectatorShowMode |
bool | true |
Show View Mode |
misc.lanRadarEnabled |
bool | false |
LAN Radar Stream the radar to browsers on the local network |
misc.lanRadarPort |
int | 7777 |
- |
misc.lanRadarMs |
int | 50 |
Refresh: %d ms |
misc.cloudRadarRate |
int | 1 |
- |
misc.cloudRadarMaxViewers |
int | 8 |
- |
misc.cloudRadarNotify |
bool | true |
Viewer Notices A line in game when someone opens or closes your radar |
misc.authServerUtcOffsetMin |
int | 300 |
- |
misc.hudAboveMenu |
bool | false |
HUD Above Menu While the menu is open, out-of-view indicators, spectators, the bomb panel and the keybind list draw on top of it instead of behind it. |
misc.thBg |
color | [0.043, 0.055, 0.082, 1.] |
- |
misc.thText |
color | [0.925, 0.937, 0.965, 1.] |
- |
misc.thAccent |
color | [0.290, 0.610, 0.980, 1.] |
Accent Colour |
misc.thBorder |
color | [0.130, 0.160, 0.220, 1.] |
- |
misc.thSidebar |
color | [0.024, 0.030, 0.052, 1.] |
- |
misc.thBgStyle |
int | 0 |
- |
misc.fakeSpin |
bool | false |
Fake Spin Spins your model by turning the mouse. Your own view turns with it. |
misc.fakeSpinKey |
int | VK_XBUTTON1 |
Hotkey |
misc.fakeSpinKeyMode |
int | 0 |
- |
misc.fakeSpinMode |
int | 0 |
- |
misc.fakeSpinRpm |
number | 360. |
Spin Rate (RPM) |
misc.fakeSpinPitch |
int | 1 |
- |
misc.fakeSpinPitchAmp |
number | 30. |
Sweep Range |
misc.fakeSpinYawAmp |
number | 40. |
Jiggle Range |
misc.fakeSpinDesync |
number | 0.15 |
Irregularity |
misc.fakeSpinHoldFire |
bool | true |
Pause While Firing |
misc.fakeSpinReturn |
bool | true |
Return To Start |
misc.fakeSpinReturnSpeed |
number | 0. |
Return Speed |
misc.fakeSpinMaxMs |
number | 0. |
Max Duration Zero means no limit on both. Return Speed 0 snaps the view back at once. Max Duration 0 is unlimited; otherwise the spin stops itself after that long and will not start again until the key is released and pressed again. |
misc.keystrokes |
bool | false |
Keystrokes WASD, shift, space, ctrl and the mouse buttons. For seeing your own movement mistakes, and for clips - half of what looks like aim is movement nobody can see. |
misc.keystrokesAlpha |
number | 0.85 |
Opacity |
misc.keystrokesPos |
array[2] | [-1., -1.] |
- |
misc.keystrokesSize |
number | 30. |
Key size |
misc.keystrokesMods |
bool | true |
Shift / Space / Ctrl |
misc.keystrokesMouse |
bool | true |
Mouse buttons |
misc.perfPreset |
int | 1 |
- |
misc.islandDock |
bool | true |
Bottom dock A small dock at the bottom of the screen: open the menu, or search every feature in the product. Grows when the pointer comes near. |
misc.hudFamily |
int | 5 |
- |
misc.hudOwnFamily |
bool | false |
Custom Panel Family Pick one of the 6 classic panel families instead of Bare/Glass. |
misc.hudPlate |
int | 0 |
- |
misc.hudOpacity |
number | 0.92 |
- |
misc.hudBlur |
bool | false |
Blur Behind Widgets Blurs the game behind glass panels. Costs a little GPU. |
misc.hudSize |
number | 1. |
Widget Size Makes every in-game widget bigger or smaller at once. |
misc.spectatorOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.keybindOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.bombTimerOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.sessionStatsOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.velocityOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.fpsOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.notifyOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.mediaOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.keystrokesOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.hostagePanelOwnStyle |
bool | false |
Own Style Off: the widget follows the menu style. On: set its opacity and colours here. |
misc.mediaPlayer |
bool | false |
Music player Shows whatever is playing in Windows: Spotify, YouTube in a browser, anything else. Control it without alt-tabbing. |
misc.mediaAlpha |
number | 0.90 |
Opacity |
misc.mediaPos |
array[2] | [-1., -1.] |
- |
misc.mediaWidth |
number | 268. |
Panel Width |
misc.mediaStyle |
int | 2 |
- |
misc.mediaShowDisc |
bool | true |
Spinning disc |
misc.mediaUseThemeAccent |
bool | true |
Match Theme Accent |
misc.mediaColor |
color | [0.29, 0.61, 0.98, 1.] |
Color |
misc.mediaEqBars |
int | 24 |
Bars |
misc.mediaDiscPulse |
bool | true |
Disc breathes on the bass |
misc.mediaShowProgress |
bool | true |
Progress bar |
misc.mediaShowButtons |
bool | true |
Transport buttons |
misc.mediaKeyNext |
int | 0 |
Next track |
misc.mediaKeyPrev |
int | 0 |
Previous track |
misc.mediaKeyToggle |
int | 0 |
Play / pause |
misc.velocityHud |
bool | false |
Velocity Horizontal speed, takeoff speed and a live trace of the last few seconds. |
misc.velocityStyle |
int | 1 |
- |
misc.velocityAlpha |
number | 0.88 |
Opacity |
misc.velocityPos |
array[2] | [-1., -1.] |
- |
misc.velocityUseThemeAccent |
bool | true |
Match Theme Accent |
misc.velocityColor |
color | [0.29, 0.61, 0.98, 1.] |
Color |
misc.velocityColorBySpeed |
bool | false |
Color By Speed |
misc.velocityShowTakeoff |
bool | true |
Takeoff Speed |
misc.velocityShowPeak |
bool | false |
Peak Speed |
misc.velocityShowJumps |
bool | true |
Jump Counter |
misc.velocityShowVertical |
bool | true |
Vertical Speed |
misc.velocityShowDelta |
bool | false |
Gain / Loss |
misc.velocityShowStrafe |
bool | false |
Strafe Needle |
misc.velocityNumFollows |
bool | false |
Number rides the graph |
misc.velocityIdleGate |
bool | true |
Pause Outside A Match |
misc.velocityGraphSeconds |
number | 4. |
History (s) |
misc.velocityWidth |
number | 254. |
Panel Width |
misc.velocityGraphHeight |
number | 64. |
Graph Height |
misc.velocityUnits |
int | 0 |
- |
misc.sessionStats |
bool | false |
Session Stats Floating K/D tracker for the current session. |
misc.sessionStatsColor |
color | [0.9, 0.85, 0.3, 1.] |
Text |
misc.sessionStatsBgAlpha |
number | 0.85 |
Opacity |
misc.sessionStatsPosCache |
array[2] | [10., 92.] |
- |
misc.chickenESP |
bool | false |
Chicken ESP Renders chickens on the map with a KFC label and bounding box. |
misc.chickenColor |
color | [1., 0.6, 0.0, 1.] |
Color |
misc.chickenBox |
bool | true |
Corner Box |
misc.chickenLabel |
bool | true |
KFC Label |
misc.chickenThickness |
number | 1.5 |
Thickness |
misc.chickenDistance |
number | 60. |
Max Distance (m) |
misc.tooltips |
bool | true |
Tooltips The help panel that appears when the pointer rests on a row. |
misc.bunnyhopAutoStrafe |
bool | false |
Auto strafe |
misc.bunnyhopMaxHops |
int | 0 |
Consecutive hops |
misc.autoStop |
bool | false |
Auto Stop When you let go of A or D it taps the opposite key for a moment and stops you dead - the counter-strafe is done for you. |
misc.autoStopAll |
bool | false |
W and S Too |
misc.autoStopGunOnly |
bool | true |
Guns Only |
misc.autoPlant |
bool | false |
Auto Plant Plants for you the moment you stand in a bombsite holding the C4. |
misc.perfectPlant |
bool | false |
Perfect Plant Waits until the round clock is close to zero, then plants — defusers get the least possible margin. |
misc.perfectDefuse |
bool | false |
Perfect Defuse Holds E at the last moment the defuse still finishes — if it cannot, it never starts. |
misc.notifyEnabled |
bool | false |
Notifications Shows short rows for damage dealt, kills and damage taken, then fades them on their own. |
misc.notifyHit |
bool | true |
Damage dealt |
misc.notifyKill |
bool | true |
Kills |
misc.notifyHeadshot |
bool | true |
Mark headshots |
misc.notifyHurt |
bool | true |
Damage taken |
misc.notifyShowDamage |
bool | true |
Show the number |
misc.notifyLifetime |
number | 3.5 |
Row lifetime |
misc.notifyAlpha |
number | 0.90 |
Opacity |
misc.notifyMax |
int | 4 |
Rows at once |
misc.notifyPos |
array[2] | [-1., -1.] |
- |
misc.notifyStyle |
int | 0 |
Style |
misc.notifyScope |
int | 0 |
Who to show Only players you shot, or everyone on the server. Everyone adds damage whose author the client is never told, so those rows name the victim and nothing else. |
misc.notifyScale |
number | 1.0 |
Size |
misc.notifyColHit |
color | [0.470, 0.784, 1.000, 1.] |
Hit Color |
misc.notifyColHead |
color | [1.000, 0.804, 0.275, 1.] |
Headshot Color |
misc.notifyColKill |
color | [0.373, 0.824, 0.549, 1.] |
Kill Color |
misc.notifyColHurt |
color | [0.922, 0.353, 0.333, 1.] |
Damage Taken Color |
misc.notifyColOther |
color | [0.588, 0.627, 0.706, 1.] |
Other Players Color |
misc.hostageESP |
bool | false |
Hostage ESP Boxes every hostage and shows its state, who is holding it and how long the untie has left. |
misc.hostageColor |
color | [0.45, 0.82, 1., 1.] |
Color |
misc.hostageBox |
bool | true |
Corner Box |
misc.hostageThickness |
number | 1.5 |
Thickness |
misc.hostageDistance |
number | 120. |
Max Distance (m) |
misc.hostageStateLabel |
bool | true |
State label |
misc.hostageTimer |
bool | true |
Freeing timer |
misc.hostageGrabber |
bool | true |
Who is holding it |
misc.hostagePanel |
bool | false |
Hostage panel |
misc.hostagePanelAlpha |
number | 0.85 |
Opacity |
misc.hostagePanelPos |
array[2] | [-1., -1.] |
- |
misc.grenadeESP_icon |
bool | true |
Icon |
misc.grenadeESP_name |
bool | true |
Name |
misc.grenadeESP_distance |
bool | true |
Distance |
misc.grenadeESP_trails |
bool | false |
Trails |
misc.grenadeESP_trailLen |
number | 2. |
Trail Length |
misc.grenadeESP_maxDist |
number | 0. |
Max Distance |
misc.antiAfk |
bool | false |
Anti-AFK When you have not touched anything for a while, taps A/D so the server does not kick you for being AFK. |
misc.antiAfkIdle |
number | 60. |
Idle Threshold |
misc.antiAfkMin |
number | 15. |
Min Interval |
misc.antiAfkMax |
number | 30. |
Max Interval |
misc.trashTalk |
bool | false |
Trashtalk Types into chat automatically after a kill, a death or a round win. Opens chat with your game key, no more than once every 3.5 seconds. |
misc.trashTalkKill |
bool | true |
- |
misc.trashTalkDeath |
bool | false |
- |
misc.trashTalkRound |
bool | false |
- |
misc.trashTalkTeam |
bool | false |
- |
misc.trashTalkLang |
int | 0 |
- |
misc.trashTalkAllKey |
int | 'Y' |
- |
misc.trashTalkTeamKey |
int | 'U' |
- |
misc.trashTalkHeadshot |
bool | true |
- |
misc.trashTalkKnife |
bool | true |
- |
misc.trashTalkMulti |
bool | true |
- |
misc.trashTalkOrder |
int | 0 |
- |
misc.trashTalkChance |
number | 100. |
- |
misc.trashTalkCooldown |
number | 3.5 |
- |
misc.trashTalkLines |
object | - | - |
misc.quickChat |
bool | false |
Quick Chat On-screen panel of your lines. With the menu open: left-click sends to chat (once the menu closes), right-click copies. The hotkey sends the next line in the list. |
misc.quickChatKey |
int | 0 |
- |
misc.quickChatPos |
array[2] | [-1., -1.] |
- |
misc.ttPadPos |
array[2] | [-1., -1.] |
- |
misc.ttPadPinned |
bool | false |
- |
misc.ttPadOpen |
bool | false |
- |
misc.discordRpc |
bool | false |
Discord Rich Presence Shows your map, mode and round on your Discord profile. The Discord app must be running. |
misc.discordRpcMap |
bool | true |
Show Map |
misc.discordRpcRound |
bool | true |
Show Round |
misc.serverPicker |
bool | false |
Server Picker When turned on it fetches Valve's server list. Pick the servers you want and press Apply: every other one is blocked in Windows Firewall (asks for admin once). Blocks are removed when you turn it off or close the program. |
misc.serverPickerPick |
object | - | - |
perf Performance · 5
| Path | Type | Default | Menu name |
|---|---|---|---|
perf.processPriority |
int | 2 |
Process Priority |
perf.gpuPriority |
int | 0 |
GPU Priority |
perf.inputFreqMs |
number | 1. |
Input Frequency |
perf.scanFreqMs |
number | 5. |
Scan Frequency |
perf.uiScale |
number | 1. |
- |
damage Damage indicator · 12
| Path | Type | Default | Menu name |
|---|---|---|---|
damage.enabled |
bool | false |
Damage Indicator Shows damage numbers when you hit an enemy |
damage.textSize |
number | 18.0 |
Text Size |
damage.floatSpeed |
number | 45.0 |
- |
damage.lifetime |
number | 1.5 |
Duration |
damage.spreadX |
number | 30.0 |
- |
damage.damageColor |
array of number[4] | [1.0, 0.3, 0.3, 1.0] |
Damage Color |
damage.headshotColor |
array of number[4] | [1.0, 0.85, 0.0, 1.0] |
Headshot Color |
damage.outline |
bool | true |
Contact Shadow |
damage.backdrop |
bool | false |
Backdrop |
damage.backdropAlpha |
number | 0.45 |
Opacity |
damage.punch |
number | 0.35 |
Punch |
damage.hitMarker |
bool | false |
Hitmarker Leaves a tiny X in the world at the point the bullet landed. No settings. |
world World visuals and weather · 32
| Path | Type | Default | Menu name |
|---|---|---|---|
world.enabled |
bool | false |
Enable Master toggle for world visuals |
world.brightness |
number | 1.0 |
Brightness |
world.contrast |
number | 1.0 |
Contrast |
world.saturation |
number | 1.0 |
- |
world.gamma |
number | 1.0 |
- |
world.nightModeDarkness |
number | 0.5 |
Darkness |
world.nightMode |
bool | false |
Night Mode Darken the world |
world.removeFog |
bool | false |
Remove Fog Disables all fog |
world.fogDensity |
number | 0.0 |
Fog Density |
world.skyColor |
color | [1.0, 1.0, 1.0, 1.0] |
- |
world.fogColor |
color | [0.5, 0.5, 0.5, 1.0] |
- |
world.rain |
bool | false |
Weather Rain, snow and embers placed in the map itself, not on the overlay |
world.rainCount |
int | 400 |
- |
world.rainSpeed |
number | 500. |
Speed |
world.rainSize |
number | 1. |
Size |
world.rainWind |
number | 70. |
Wind |
world.rainAlpha |
number | 0.8 |
Opacity Affects the window backdrop and the sidebar only. Cards and text stay as they are. |
world.rainColor |
color | [0.7, 0.84, 1., 1.] |
- |
world.rainSplash |
bool | true |
Splash Splash on ground |
world.rainRandomColor |
bool | false |
Random Color Colorful rain |
world.weatherType |
int | 0 |
Type |
world.snowSway |
number | 26. |
Sway |
world.snowSpeed |
number | 60. |
Fall Speed |
world.snowSize |
number | 1.2 |
Particle Size |
world.snowRange |
number | 1400. |
Distance |
world.weatherLightning |
bool | false |
Lightning Random lightning flashes during rain and blizzard |
world.weatherFlashRate |
number | 14. |
Strike Interval |
world.nightTint |
bool | false |
Moonlight Tint Tints the sky and the lighting cold, so it reads as night rather than as underexposure |
world.nightTintColor |
color | [0.32, 0.46, 0.95, 1.] |
Night Color |
world.sky |
bool | false |
Sky Changer Draws a night sky with moon, stars and the Milky Way. It reads the game window (like OBS), so smoke, trees, wires, the HUD and your gun stay on top. Nothing is written to the game |
world.skyTint |
color | [1., 1., 1., 1.] |
Tint |
world.skyBright |
number | 1. |
Brightness |
deathfx Death effects · 8
| Path | Type | Default | Menu name |
|---|---|---|---|
deathfx.enabled |
bool | false |
Death FX A particle burst on the enemy body the moment they drop |
deathfx.style |
int | 6 |
Style Fifteen styles, each owning its own numbers. Switching style swaps every slider below to that style's values. |
deathfx.teamColor |
bool | true |
Use ESP Color Particles take the colour the enemy box was drawn in |
deathfx.color |
color | [1.00, 0.42, 0.28, 1.] |
FX Color The fixed colour, used only when ESP Color is off. |
deathfx.glow |
bool | true |
Glow A soft halo behind every particle |
deathfx.shockRing |
bool | true |
Shock Ring |
deathfx.maxBursts |
int | 12 |
Max Bursts Pool ceiling. Past this the oldest burst is dropped - a deathmatch spray is what this exists for. |
deathfx.styles |
object/array | - | - |
skin Skins · 3
| Path | Type | Default | Menu name |
|---|---|---|---|
skin.enabled |
bool | false |
- |
skin.realTimeSave |
bool | true |
- |
skin.weapons |
object/array | - | - |
No setting matches.