Lua · Documentation

Settings keys

All 731 top-level settings, by section. Read any of them with config.get; change them with config.set and the settings permission.

How paths work

  • A path is section.key, then deeper keys or array indexes: aim.rcs, aim.aimCatFov.2, esp.visibleColor.4.
  • Section names are lower case. Keys are case-sensitive: write them exactly as below.
  • Array indexes start at 1, like Lua tables.
  • color values are 4 numbers from 0 to 1: red, green, blue, alpha.
  • config.set only accepts the same type and shape. Whole-number settings stay whole.
  • misc.menuToggleKey and misc.obsBypass are locked.
  • The menu name is the label the user sees in the menu, to help you find the setting.
dump_all.lua
for _, sec in ipairs(config.sections()) do
    for _, key in ipairs(config.list(sec)) do
        print(sec .. "." .. key, json.encode(config.get(sec .. "." .. key)))
    end
end

The script above prints every live value to the console; use it to check a key on your build.

aim Aim, RCS and triggerbot · 94

PathTypeDefaultMenu name
aim.rcs bool false Recoil Control
Automatically reduces weapon recoil.
aim.aimCatEnabled array of bool[5] [true, true, true, true, true] Enabled for this class
aim.aimCatUseGlobal array of bool[5] [true, true, true, true, true] Use global settings
aim.aimCatFov array of number[5] [5., 3., 6., 6., 8.] FOV Radius
aim.aimCatSmoothing array of number[5] [1.5, 1., 1.5, 1.5, 2.] Smoothing (1=fast, 5=slow)
aim.aimCatBone array of int[5] [0, 0, 0, 0, 0] -
aim.aimCatInstant array of bool[5] [true, true, true, true, true] Instant hard lock
aim.aimCatTargetMode array of int[5] [1, 1, 1, 1, 1] Target Selection
aim.aimCatMultiPoint array of bool[5] [false, false, false, false, false] Multipoint
Five candidate points on the hitbox instead of one bone origin. It shortens the snap; on a target in the open the centre point still wins almost every time.
aim.aimCatMpScale array of number[5] [0.7, 0.7, 0.7, 0.7, 0.7] Point Spread
aim.aimCatKillDelay array of number[5] [0., 0., 0., 0., 0.] Kill Delay
How long after the engaged target dies before the aim will touch anything else. Zero means no wait: the view is already on the next man before the first has finished falling over, which is the most legible thing an aimbot does on a demo.
aim.rcsUnknownWeapons bool false Unlisted weapons
aim.rcsGlobalX number 100. Vertical strength
aim.rcsGlobalY number 100. Horizontal strength
aim.rcsGlobalStart int 2 -
aim.rcsGlobalSmooth number 1. Smoothing
aim.rcsCatEnabled array of bool[5] [true, true, true, true, true] Enabled for this class
aim.rcsCatUseGlobal array of bool[5] [true, true, true, true, true] Use global settings
aim.rcsStrengthX array of number[5] [100., 100., 100., 100., 100.] Vertical strength
aim.rcsStrengthY array of number[5] [100., 100., 100., 100., 100.] Horizontal strength
aim.rcsStartShot array of int[5] [2, 1, 2, 2, 1] -
aim.rcsSmooth array of number[5] [1., 1., 1., 1., 1.] Smoothing
aim.fov number 4.0 FOV Radius
aim.bone int 0 -
aim.sens number 2.0 Sensitivity
aim.sensAuto bool true Read Sens From Game
Reads your sensitivity from the game. A wrong manual value throws the aim off by the same ratio.
aim.state bool false Aimbot On/Off
Master switch for aimbot.
aim.bones array of array ["Head", "Neck", "Chest", "Crotch"] Target Bone
aim.hotAim int VK_XBUTTON2 -
aim.hotKey array of array ["Mouse 5", "SHIFT", "ALT", "CTRL", "Left mouse", "Right ... -
aim.trigger bool false Trigger Bot
Automatically fires when crosshair is over an enemy.
aim.triggerSpreadCheck bool false Spread Limit
Block shot if spread is too wide
aim.triggerFlashCheck bool true Hold fire while flashed
Block firing while you are flashed
aim.triggerFlashBlindDuel bool false Fire In A Blind Duel
Keeps firing while you are blind, but only when the target is blind for longer than you are.
aim.triggerTickAlign bool true Fire On Tick
Fires on a server tick boundary and never twice on the same tick. The delay settings only mean anything with this on.
aim.knifeBot bool false Knife Bot
Swings when your crosshair is already on an enemy inside knife range. Never moves your view.
aim.knifeBackstab bool true Backstab
Uses the stab when you are in their back arc: 180 damage instead of 65.
aim.zeusBot bool false Zeus Bot
Fires when an enemy is inside Zeus range. Will not dry-click an empty one.
aim.meleeHotkey int 0 Hold Key
Leave unbound to stay armed whenever the weapon is out.
aim.revolverHelper bool false Revolver Helper
Holds the button through the R8 hammer so the round leaves at the earliest tick the weapon allows. The R8 is not a normal pistol.
aim.triggerGlobalFirstDelay number 15. Wait before the first shot
aim.triggerGlobalShotDelay number 0. Wait between shots
aim.triggerGlobalAirBlock bool false Hold fire while in the air
While jumping or falling. Global for every weapon.
aim.triggerGlobalSpreadMax number 2.5 Stop firing above this spread
aim.boneMap object [{"Head", 7}, {"Neck", 6}, {"Chest", 23}, {"Crotch", 1}] -
aim.aimMode int 1 Target Selection
aim.isHotAim bool true Aim Hotkey
Aimbot only works while this key is held.
aim.smoothing number 1.8 Smoothing (1=fast, 5=slow)
aim.ssgApexJump bool false SSG Apex Shot
Auto-shoot at jump apex with SSG-08
aim.ssgApexThreshold number 15. Apex Threshold
aim.hotKeyMap object [{"Mouse 5", VK_XBUTTON2}, {"SHIFT", VK_SHIFT}, {"ALT", V... -
aim.fovCircle bool false FOV Circle
Shows the aimbot working area as a circle.
aim.boneSelect int 0 Target Bone
aim.hotTrigger int VK_XBUTTON2 -
aim.playerLock bool false Sticky Target
Stays on the first acquired target until it dies or leaves the FOV.
aim.lockMode bool false -
aim.aimInstant bool true -
aim.aimInstantDelay number 0. Snap Delay (ms)
0 snaps the instant the key goes down. Higher values read as human reaction time.
aim.aimInstantHoldLock bool true Hold Lock
Keeps the first target for the whole key press instead of switching mid-burst.
aim.aimModeMap object [{"Closest to Player", 0}, {"Closest to Crosshair", 1}, {... -
aim.checkSpotter bool false -
aim.hotSelectAim int 0 -
aim.isHotTrigger bool false Only while holding a key
Trigger bot only works while this key is held.
aim.perShotDelay number 0. -
aim.firstShotDelay number 0. -
aim.triggerRandomDelay bool true Random Delay
Vary delay between shots
aim.triggerRandomMin number 5. Min
aim.triggerRandomMax number 11. Max
aim.triggerHitzoneEnabled bool false Only fire at chosen body parts
Only fire when the crosshair is on the selected body parts.
aim.triggerZoneHeadNeck bool true Head + Neck
Head (8) and neck (7) bones.
aim.triggerZoneBody bool true Body (spine + arms)
Spine, shoulders, elbows and wrists.
aim.triggerZoneLower bool false Lower (legs + feet)
Leg joints, knees and feet.
aim.hotSelectTrigger int 0 -
aim.aimRandomOffset number 2.0 -
aim.reactionDelay number 40. -
aim.triggerReactionMs number 0. Reaction Time
Charged only when the crosshair lands on somebody it was not last on. Swinging back onto a man you were already shooting costs nothing — noticing him twice is not a reaction, it is a second trigger delay.
aim.triggerBlockNoScope bool false Only fire while scoped in
Blocks the shot while the zoom is down. Only weapons with a scope are affected.
aim.aimSmoothTicksOn bool false Smooth In Ticks
A tick is the unit the game has, so one value behaves the same on any machine: four ticks is 62ms at 64 tickrate and 31ms at 128, and both look the same.
aim.aimSmoothTicks number 4. Ticks
aim.aimMultiPoint bool false Multipoint
Five candidate points on the hitbox instead of one bone origin. It shortens the snap; on a target in the open the centre point still wins almost every time.
aim.aimMultiPointScale number 0.7 Point Spread
aim.aimKillDelay number 0. Kill Delay
How long after the engaged target dies before the aim will touch anything else. Zero means no wait: the view is already on the next man before the first has finished falling over, which is the most legible thing an aimbot does on a demo.
aim.semiRage bool false Semi-Rage
A triggerbot reads the game's own "is this visible" answer, so it can only fire at something already in the open and already centred. This knows who the aimbot picked before the view gets there, which is what gives the scope and the stop somewhere to happen.
aim.semiAutoFire bool true Auto Fire
Presses on the tick the hit chance clears the threshold. With it off everything else still runs — scope, stop, delays — and the trigger stays yours.
aim.semiEarlyStop bool true Early Stop
No shot leaves while you are moving faster than the threshold — that part is a guarantee. The opposite key is pressed to help: the game cancels both and friction does the stopping. It is not a true counter-strafe, so let go of the key yourself to stop fastest.
aim.semiEarlyStopSpeed number 45. Stop Speed
aim.semiAutoScope bool true Auto Scope
Up first, before the stop and before the shot, because the zoom transition costs its own tenth of a second and doing it last wastes exactly that. Weapons with no scope skip it.
aim.semiReactionMs number 120. Reaction Time
Charged from the moment the target is acquired, not after the view lands. A human starts turning and starts deciding at the same moment; they do not finish the turn and then think about it.
aim.semiFirstShotMs number 0. First Shot Delay
Measured from the moment the shot became AVAILABLE — view arrived, feet stopped, hit chance cleared — not from when the man was first seen. Reaction time is the other number and it is charged during the travel.
aim.semiMinHitchance number 65. Minimum Hit Chance
While the view is still travelling the chance is low on its own, so this is also what holds the shot until the aim has arrived.
aim.semiMinDamage number 20. -
aim.aimGunProfiles object/array - -
aim.trigGunProfiles object - -
aim.profileFollowWeapon bool true Follow the gun in hand
While the menu is open, swapping weapons moves the picker to the gun in hand. On weapon change only, so a gun you picked by hand stays put.

esp ESP and chams · 198

PathTypeDefaultMenu name
esp.state bool true ESP On/Off
Master switch for ESP. Disabling hides everything on screen.
esp.espHotkey int 0 ESP Hotkey
Quickly toggle ESP on/off with a key
esp.espHotkeyMode int 0 -
esp.checkSpotted bool false -
esp.checkSpottedByUsOnly bool true -
esp.boundBox bool true Bounding Box
Draws a rectangle around each enemy.
esp.boxStyle int 2 Box Style
esp.boxSpottedCheck bool false -
esp.boxFill bool false Box Fill
Fills the box with colour.
esp.boxGlow bool true Glow
esp.boxShadow bool true Shadow
esp.visibleColor color [0.00, 0.85, 1.00, 1.00] Visible Box
esp.hiddenColor color [1.00, 0.30, 0.30, 0.80] Hidden Box
esp.gradientColor1 color [0.96, 0.68, 0.16, 1.00] Corner Lines
esp.gradientColor2 color [1.00, 0.20, 0.60, 1.00] Corner Gradient
esp.animSpeed number 2.0 Animation Speed
esp.animSegments int 16 Segments
esp.cornerRatio number 0.35 Corner Ratio
esp.boxRounding number 9.0 Corner Radius
esp.dotRadius number 3.2 Dot Size
esp.outlineColor color [0.00, 0.00, 0.00, 0.75] Outline
esp.filledBox bool false -
esp.gradient bool false -
esp.boundBoxThickness number 1.5 Line Width
esp.width number 2.5 -
esp.spottedColours color [0.05, 0.09, 0.16, 0.16] -
esp.notSpottedColours color [0.00, 0.75, 1.00, 0.22] -
esp.cornerColours color [0.96, 0.98, 1.00, 1.00] -
esp.cornerGradient color [1.00, 0.00, 0.00, 1.00] -
esp.isPawnName bool true Name
Shows the enemy name above their model.
esp.pawnName string - -
esp.isPawnGun bool true Weapon + ammo
The weapon glyph and the ammo counter move together
esp.pawnGun string - -
esp.pixelESP bool false Pixel ESP
Shows enemies as single pixels (stealth mode)
esp.pixelSpottedColor color [0.3, 0.35, 0.32, 1.] Pixel Visible
esp.pixelNotSpottedColor color [0.28, 0.30, 0.32, 1.] Pixel Hidden
esp.pixelSize number 3. Pixel Size
esp.isHealthBar bool true Health
The bar and the HP number are one group. Vertical on a side anchor, horizontal on a top or bottom one
esp.hpCounter bool true HP Number
Shows exact HP value next to the health bar.
esp.hpGhost bool true Damage Trail
esp.hitFlash bool true Hit Flash
esp.fadeIn bool true Fade In
esp.lastSeen bool true Last Seen
When an enemy drops out of the ESP, a faint box and timer stay where you last saw them.
esp.lastSeenTime number 3. Hold Time
esp.footTrail bool false Footstep Trail
Fading footprints on the floor behind each enemy show where they came from.
esp.healthBarStyle int 0 Bar Style
esp.healthBarPosition int 0 -
esp.healthBarStaticColor bool false Static Colour
esp.healthBarWidth number 1.5 Bar Width
esp.health color [0.00, 0.82, 1.00, 1.00] Health
esp.attributeColours color [0.78, 0.84, 0.92, 1.00] -
esp.skeleton bool true Skeleton
Draws the enemy bone structure.
esp.skeletonColours color [0.90, 0.96, 1.00, 1.00] Skeleton
esp.skeletonThickness number 1.0 Bone Thickness
esp.skeletonStyle int 2 Skeleton Style
esp.skeletonGlow number 0.55 Glow
esp.skeletonGlowColours color [0.30, 0.72, 1.00, 0.80] Glow Colour
esp.chams bool false Chams On/Off
Paints players. Works even with ESP turned off.
esp.chamsModel object - -
esp.chamsHealthColor bool false Health Colour
Chams colour follows the enemy health: green full, yellow half, red low. Opacity still comes from your colours.
esp.chamsScale number 1.0 Body Size
esp.chamsVisibleColor color [0.98, 0.24, 0.22, 0.96] Visible
esp.chamsHiddenColor color [0.20, 0.55, 1.00, 0.55] Hidden
esp.chamsOutline bool false Outline
Adds a thin edge around the silhouette.
esp.chamsStyle object - -
esp.chamsHiddenStyle int 0 -
esp.chamsVisibleKnob number 0.35 Roughness
esp.chamsHiddenKnob number 0.35 Hidden Roughness
esp.chamsVisibleAccent color [1.00, 0.82, 0.22, 1.00] Visible Accent
esp.chamsHiddenAccent color [0.95, 0.35, 1.00, 1.00] Hidden Accent
esp.chamsWeapon bool true Weapon Chams
Also paints the gun in the enemy's hands.
esp.previewLook int 0 Agent Look
esp.previewWeapon int 0 Weapon In Hand
esp.previewEvery number 60. Change Every
esp.chamsPvWeapon int 0 Weapon In Hand
esp.chamsPvEvery number 60. Change Every
esp.chamsPvWall int 1 Wall
esp.chamsPvSpin bool false Turntable
esp.dropChams bool false Dropped Chams On/Off
Paints guns lying on the ground.
esp.dropStyle int 3 -
esp.dropHiddenStyle int 19 -
esp.dropVisibleKnob number 0.35 Roughness
esp.dropHiddenKnob number 0.35 Hidden Roughness
esp.dropVisibleSpeed number 1.0 Animation Speed
esp.dropHiddenSpeed number 1.0 Hidden Animation Speed
esp.dropVisibleScale number 1.0 Pattern Scale
esp.dropHiddenScale number 1.0 Hidden Pattern Scale
esp.dropVisiblePulse number 0.0 Pulse
esp.dropHiddenPulse number 0.0 Hidden Pulse
esp.dropVisibleBright number 1.0 Brightness
esp.dropHiddenBright number 1.0 Hidden Brightness
esp.dropDistance number 60. Max Distance
esp.dropRifles bool true Rifles
esp.dropSnipers bool true Snipers
esp.dropSmgs bool true SMGs
esp.dropPistols bool false Pistols
esp.dropHeavy bool true Heavy
esp.dropGrenades bool true Grenades
esp.dropC4 bool true C4
esp.dropKit bool true Defuse Kit
esp.dropPvGun int 0 Weapon
esp.dropPvWall int 0 Wall
esp.dropPvSpin bool true Turntable
esp.localChams bool false Local Chams On/Off
Paints your own first-person hands and gun.
esp.localArms bool true Arms
Paints hands, gloves and sleeves.
esp.localWeapon bool true Weapon
Paints the gun in your hands.
esp.localArmsStyle int 2 -
esp.localWeaponStyle int 3 -
esp.localArmsKnob number 0.35 Roughness
esp.localArmsSpeed number 1.0 Animation Speed
esp.localArmsScale number 1.0 Pattern Scale
esp.localArmsPulse number 0.0 Pulse
esp.localArmsBright number 1.0 Brightness
esp.localWeaponKnob number 0.35 Roughness
esp.localWeaponSpeed number 1.0 Animation Speed
esp.localWeaponScale number 1.0 Pattern Scale
esp.localWeaponPulse number 0.0 Pulse
esp.localWeaponBright number 1.0 Brightness
esp.localArmsColor color [0.36, 0.78, 1.00, 0.55] Colour
esp.localWeaponColor color [0.97, 0.80, 0.43, 0.90] Colour
esp.localArmsAccent color [1.00, 1.00, 1.00, 1.00] Accent
esp.localWeaponAccent color [1.00, 0.82, 0.22, 1.00] Accent
esp.dropVisibleColor color [0.97, 0.80, 0.43, 0.96] Visible
esp.dropHiddenColor color [0.48, 0.36, 1.00, 0.60] Hidden
esp.dropVisibleAccent color [1.00, 1.00, 1.00, 1.00] Visible Accent
esp.dropHiddenAccent color [0.79, 0.72, 1.00, 1.00] Hidden Accent
esp.chamsVisibleSpeed number 1.0 Animation Speed
esp.chamsHiddenSpeed number 1.0 Hidden Animation Speed
esp.chamsVisibleScale number 1.0 Pattern Scale
esp.chamsHiddenScale number 1.0 Hidden Pattern Scale
esp.chamsVisiblePulse number 0.0 Pulse
esp.chamsHiddenPulse number 0.0 Hidden Pulse
esp.chamsVisibleBright number 1.0 Brightness
esp.chamsHiddenBright number 1.0 Hidden Brightness
esp.chamsOutlineColor color [0.00, 0.00, 0.00, 0.85] Outline Colour
esp.head bool false Head Circle
Draws a small circle around the head.
esp.headColours color [0.00, 0.76, 1.00, 1.00] Head Circle
esp.joint bool false Joints
Shows key joint positions like elbows and knees.
esp.jointColours color [0.56, 0.68, 0.78, 1.00] Joints
esp.snapLines bool false Snap Lines
Draws a line from screen bottom to each enemy.
esp.snapLineStyle int 0 Line Style
esp.snapLineStart int 0 Origin
esp.snapLineThickness number 0.5 Line Width
esp.snapLineAnimSpeed number 1.0 Animation speed
esp.snapLineColor color [1.0, 1.0, 1.0, 0.8] Line
esp.snapLineColor2 color [0.0, 0.8, 1.0, 0.6] Secondary
esp.snapLineVisibilityBased bool false Colour by Visibility
esp.snapLineVisibleColor color [0.0, 1.0, 0.5, 0.8] Visible Box
esp.snapLineHiddenColor color [1.0, 0.3, 0.3, 0.6] Hidden Box
esp.distance bool false Distance
The range to the enemy. It moves on its own and stays at every distance
esp.offscreenIndicators bool false Offscreen
Shows direction to enemies outside the screen
esp.offscreenStyle int 0 Indicator Style
esp.offscreenStyleV2 bool - -
esp.offscreenRadius number 165.0 Radius
esp.offscreenSize number 11.0 Size
esp.offscreenThickness number 2.0 Line Width
esp.offscreenPulseSpeed number 2.2 Pulse speed
esp.offscreenVisibleColor color [0.0, 1.0, 0.0, 1.0] Visible Box
esp.offscreenHiddenColor color [1.0, 0.0, 0.0, 1.0] Hidden Box
esp.offscreenGlowColor color [1.0, 1.0, 1.0, 0.5] Glow Colour
esp.offscreenDistanceScale bool true Scale With Distance
esp.offscreenShowDistance bool false Show Distance
esp.offscreenGlow bool true Glow
esp.offscreenThreatLevel bool false Threat Level
esp.offscreenMinScale number 0.5 -
esp.offscreenMaxDistance number 50.0 -
esp.showStatusGroup bool true Status group
Armor, defuse kit, SCOPED, reloading, money and the callout. Distance is its own group now
esp.showScoped bool true Scoped
Shows SCOPED text when enemy is scoped in.
esp.showReloading bool true Reloading
Shows RELOADING text when enemy is reloading.
esp.showMoney bool true Money
esp.showArmor bool true Armor
esp.showDefuser bool true Defuse Kit
esp.showHostageCarrier bool true Hostage carrier
esp.showPlace bool false Map Callout
esp.showFlashed bool true Flashed
esp.showImmune bool true Spawn Immunity
esp.showBuyMenu bool true Buy Menu Open
esp.showLastKiller bool false Last Killer
esp.iconScale number 1.2 Icon Scale
esp.declutter bool true -
esp.declutterScale number 1.0 -
esp.calmColors bool true Calm Colours
Saturated colour for state only: blind, scoped, reloading, the bomb. Money, callout and armor drop to plain ink - eleven colours at once say nothing.
esp.espTextScale number 1.0 Text Size
Global multiplier on the distance falloff.
esp.layoutAnchor object - -
esp.layoutOrder object - -
esp.placementEditor bool true Live Edit In Game
Drag groups right in the game while the menu is open.
esp.layoutV1 bool - -
esp.showUtilities bool true Grenades
The enemy's grenade row
esp.showC4 bool true C4
The bomb badge. Visible at every range: whoever carries it decides where the round happens
esp.viewDirection bool false View Direction
Shows a line indicating which direction the enemy is looking.
esp.viewDirectionStyle int 0 Style
esp.viewDirectionLength number 50. Length
esp.viewDirectionThickness number 2. Line Width
esp.viewDirectionAnimSpeed number 1.0 Animation speed
esp.viewDirectionColours color [1.0, 1.0, 0.0, 0.8] Direction
esp.viewDirectionLookingAtMeColor color [1.0, 0.0, 0.0, 1.0] Aimed At Me
esp.viewDirectionShowLookingAtMe bool true Highlight When Aimed At Me
esp.viewDirectionConeAngle number 15. -

misc Misc, HUD widgets and radar · 379

PathTypeDefaultMenu name
misc.itemESP bool false Dropped Weapons
Marks weapons, grenades and gear lying on the ground.
misc.itemESPDistance number 40.0 Max Distance (m)
misc.itemESPColor color [0.62, 0.74, 1., 1.] Color
misc.itemESPTextSize number 12. Text Size
misc.itemESPGuns bool true Firearms
misc.itemESPGrenades bool true Grenades
misc.itemESPGear bool true Gear
misc.itemESPAmmo bool true Ammo Count
misc.bombTimer bool true Bomb Timer
Shows time remaining until C4 explodes.
misc.spectator bool false Spectator List
Shows who is currently spectating you.
misc.customCrosshair bool false Crosshair
Draws a custom crosshair at screen center.
misc.crosshairMode int 1 -
misc.crosshairStyle int 0 -
misc.crosshairSize number 6.0 Crosshair Size
misc.crosshairThickness number 1.5 Thickness
misc.crosshairColor color [1., 1., 1., 1.] Crosshair Color
misc.crosshairGap number 3.0 Crosshair Gap
misc.fovChanger bool false FOV Changer
Changes your field of view.
misc.customFov number 90. FOV Value
misc.deathmatchMode bool false Deathmatch Mode
Shows all players, not just enemies.
misc.bunnyhop bool false Bunnyhop
Hold SPACE to auto-jump on ground contact, which keeps your speed.
misc.bunnyhopChance int 100 Hit Chance
misc.autoAccept bool false Auto Accept
Accepts the match-found popup by itself. The delay is set below.
misc.voteRevealer bool true Vote Revealer
When a vote starts, shows at the top of the screen whose vote it is (ours or the enemy), how many Yes, how many No and how many can vote. Who voted what is not visible.
misc.autoAcceptDelay number 1.0 Delay
How long to wait after the button appears. The accept window is about 12 seconds, which is why 8 is the maximum.
misc.obsBypass bool true OBS Bypass
Hides the menu from OBS and capture software.
misc.spectatorColours color [0.72, 0.7, 0.66, 1.] -
misc.bombTimerColours color [0.94, 0.92, 0.88, 1.] Accent
misc.bombTimerAlpha number 0.88 Opacity
misc.bombTimerSite bool true Site Badge
misc.bombTimerDefuse bool true Defuse Tracker
misc.bombTimerWorldIcon bool true World C4 Icon
misc.bombTimerDamage bool true C4 Damage
misc.bombTimerUseTheme bool true Match Theme Accent
misc.radarHack bool false Radar Hack
Forces all enemies to appear on radar and minimap.
misc.radarEnabled bool false Enable Radar
Master switch
misc.radarTeammates bool false Show Teammates
Display teammates on radar
misc.radarShowWeapon bool true Show Weapons
Weapon icon under player
misc.radarShowHealth bool true Show Health
Health bar under dot
misc.radarShowC4 bool true C4 Carrier Icon
Bomb icon on T with C4
misc.radarShowViewDir bool true View Direction
Line showing look direction
misc.radarShowHeight bool true -
misc.radarShowSounds bool true Sound Events
Footsteps/shots on radar
misc.radarShowBomb bool true Bomb Position
Planted bomb on radar
misc.radarShowNames bool false Show Names
Player names above dot
misc.radarShowDistance bool false Show Distance
Distance in meters
misc.radarShowDefuser bool true Defuser Icon
Kit icon on CT defusers
misc.radarShooterFlash bool true Shooter Flash
Flash when player shoots
misc.radarBombTimer bool true Bomb Timer
Countdown until detonation
misc.radarEnemyCol color [1., 0.2, 0.2, 1.] Enemy
misc.radarTeamCol color [0.2, 0.8, 1., 1.] Team
misc.radarSize number 250. -
misc.radarSizeX number 250. -
misc.radarSizeY number 250. -
misc.radarPlayerStyle int 2 Player Style
misc.radarPlayerSize number 6. Player Size
misc.radarShape int 0 Radar Shape
misc.radarShowLobbyWidget bool false Lobby Widget
Show widget when no map loaded
misc.radarBgAlpha number 1.0 BG Opacity
misc.radarShowMap bool true Show Map Image
Auto-loaded map background
misc.radarFollowPlayer bool false Follow Player
Radar rotates with player view
misc.radarFollowZoom number 2.5 Follow Zoom
misc.radarMapAlpha number 1.0 Map Opacity
misc.radarBgCol color [0.05, 0.05, 0.07, 1.] BG
misc.radarPos array[2] [20., 20.] -
misc.radarKey int 0 Radar Bind
Key to show or hide the radar
misc.radarKeyMode int 0 -
misc.glowESP bool false Glow ESP
Adds glow outline to enemies
misc.glowColorVisible color [0.0, 1.0, 0.0, 1.0] Visible Color
misc.glowColorHidden color [1.0, 0.0, 0.0, 1.0] Hidden Color
misc.nightMode bool false Screen Dimmer
Darkens the game view. Touches no game memory and shifts no ESP colours - the plate is drawn UNDER the ESP, so it works on every map.
misc.nightStrength number 0.32 Darkness
misc.nightTint color [0., 0., 0., 1.] Night Tint
misc.nightVignette number 0.50 Vignette
misc.nightEdge number 0.55 Edge Shadow
misc.nightPreset int 1 Preset
misc.fpsMode int 2 -
misc.targetFPS int 360 -
misc.showFPSCounter bool true Show FPS Counter
Displays current FPS when menu is open
misc.fpsShowInGame bool true Show In-Game
misc.fpsShowInMenu bool true Show In-Menu
misc.fpsShowProcess bool true Process Stats
misc.fpsShowSystem bool true System stats
misc.fpsColor color [0.9, 0.75, 0.2, 1.] FPS Color
misc.fpsBarColor color [0.3, 0.6, 1., 1.] -
misc.fpsProcRamColor color [0.3, 0.75, 1., 1.] Process Stats Color
misc.fpsSysRamColor color [0.5, 0.9, 0.5, 1.] System Stats Color
misc.fpsWidgetScale number 1. Widget Scale
misc.fpsBgAlpha number 0.85 Background Opacity
misc.fpsPosCache array[2] [10., 15.] -
misc.fpsLayoutMode int 0 -
misc.fpsFontSize number 14. Font Size
misc.fpsShowWatermark bool true Show ADOLFJON.UZ
misc.glassStyle int 0 -
misc.menuProfile int 0 -
misc.glassBg int 0 -
misc.glassBgBlur number 0.5 Backdrop Blur
How much the animation or picture is blurred. Less is sharper, more reads easier.
misc.glassBgImage string - -
misc.thMotion int 2 -
misc.uiFontIndex int 0 Typeface
The menu typeface. The list is what this machine has installed; the atlas rebuilds on change.
misc.uiFontName string - -
misc.spectatorTeamColor bool true Team Colors
misc.spectatorPos array[2] [-1., -1.] -
misc.keybindShowerPosCache array[2] [-1., -1.] -
misc.bombTimerPos array[2] [-1., -1.] -
misc.fpsShowTime bool true Show Clock
misc.fpsShowPing bool true Ping
misc.fpsShowCloud bool true Cloud Radar
misc.fpsOrder object/array - -
misc.fpsUseThemeAccent bool true Match Theme Accent
misc.fpsShowConfigName bool true Show Config Name
misc.grenadePredict bool false Grenade Prediction
Draws where the grenade in your hand will fly before you throw: bounces off walls and buildings and the landing spot. Players, doors and glass are not counted.
misc.grenadePredictAlways bool false -
misc.grenadePredictSmoke bool true Smoke Bloom
misc.grenadePredictFire bool true Molly Fire Area
misc.grenadePredictThrow int 2 Throw Type
misc.grenadePredictCheck bool false Accuracy Check
misc.nadeLandingFire bool true Molly Fire Area
misc.nadeLanding bool false Nade Landing
Shows where every grenade in the air will pop and how many seconds are left. Map walls are counted.
misc.nadeLandingFlashWarn bool true Flash Warning
misc.nadeArea bool false Nade Area
Outlines on the ground the area a landed smoke or a burning molotov covers. Walls are counted; the molotov shows the seconds left.
misc.nadeAreaSmoke bool true Smoke
misc.nadeAreaFire bool true Fire
misc.smokeRemover bool false Smoke Remover
When you look at a smoke or stand in it, the walls, stairs and boxes behind it are drawn as lines over the smoke. Enemies show in red (in your own Chams when Chams is on), teammates are not shown, everyone in Deathmatch.
misc.smokeInk color [0.94, 0.96, 1., 0.85] Line Colour
misc.smokeMate color [0.92, 0.12, 0.12, 1.] Enemy Colour
misc.smokePaper number 0. Paper
misc.antiFlash bool false Anti Flash
Removes flashbang blinding effect
misc.antiFlashStrength number 1.0 Block Strength
misc.antiFlashMode int 0 Mode
misc.antiFlashInk color [0.06, 0.07, 0.09, 0.9] Line Colour
misc.antiFlashMate color [0.92, 0.12, 0.12, 1.] Enemy Colour
misc.antiFlashPaper color [0.05, 0.06, 0.08, 0.] Background
misc.spreadCircle bool false Spread Circle
Dynamic crosshair spread indicator
misc.spreadCircleColor color [1.0, 1.0, 1.0, 0.8] Circle Color
misc.spreadCircleThickness number 1.5 Thickness
misc.spreadCircleFill bool false Fill
misc.penCross bool false -
misc.penCrossOkColor color [0.30, 0.90, 0.45, 1.0] Goes Through
misc.penCrossNoColor color [0.95, 0.30, 0.30, 1.0] Blocked
misc.penCrossSize number 3. Size
misc.penCrossDamage bool true Damage Number
misc.penCrossDebug bool false Debug Numbers
misc.soundESP bool false Sound ESP
Visualize player sounds
misc.soundESPScale number 1.0 Ring Size
misc.soundESPTypeColors bool true Color Per Type
misc.soundESPHeightCue bool true Height Cue
misc.soundESPGhost bool true Last Position
misc.soundESPQuiet bool false Quiet Steps
misc.soundESPPin bool true Exact Spot
misc.soundESPFollow bool true Follow Player
misc.soundESPGhostTime number 4.0 Last Position Hold
misc.soundESPLifetime number 1.1 Ring Duration
misc.soundESPThickness number 1. Thickness
misc.soundESPStyle int 0 -
misc.soundESPColor color [1.0, 0.5, 0.1, 1.0] Ring Color
misc.soundESPGlowColor color [1.0, 0.85, 0.3, 0.4] Glow Color
misc.soundESPFootsteps bool true Footsteps
misc.soundESPShots bool true Gunshots
misc.soundESPJumps bool true Jump / Land
misc.soundESPReload bool true Reloads
misc.soundESPScope bool true Scoping
misc.grenadeESP bool false Grenade ESP
Grenade timers, icons, smoke zones
misc.grenadeESP_smoke bool true Smoke
misc.grenadeESP_flash bool true Flash
misc.grenadeESP_he bool true HE Grenade
misc.grenadeESP_molotov bool true Molotov
misc.grenadeESP_decoy bool true Decoy
misc.grenadeESP_smokeColor color [0.3, 0.9, 0.45, 1.] Smoke Color
misc.grenadeESP_flashColor color [1., 1., 0.45, 1.] Flash Color
misc.grenadeESP_heColor color [1., 0.55, 0.2, 1.] HE Color
misc.grenadeESP_molotovColor color [1., 0.4, 0.15, 1.] Molotov Color
misc.grenadeESP_decoyColor color [0.65, 0.65, 1., 1.] Decoy Color
misc.hitSound bool false Hit Sound
Plays a sound when you hit an enemy
misc.hitSoundVolume number 1.0 Volume
misc.hitSoundIndex int 1 -
misc.killSoundIndex int 7 -
misc.menuToggleMode int 1 -
misc.menuToggleKey int VK_INSERT -
misc.menuToggleKey2 int 0 -
misc.menuToggleKey3 int 0 -
misc.panicKey int 0 -
misc.panicAction int 0 Action
misc.lobbyWidgetIndex int 0 -
misc.sniperTracer bool false Sniper Tracer
Draw line where you shot with sniper
misc.sniperTracerColor color [1., 0.3, 0.2, 1.] Tracer Color
misc.sniperTracerWeapons int 0 -
misc.sniperTracerStyle int 0 -
misc.sniperTracerSplitColor bool true Separate Sniper Colour
misc.sniperTracerColorAlt color [0.35, 0.75, 1., 1.] Other Weapons Colour
misc.sniperTracerGlow number 1. Glow
misc.sniperTracerCore number 0.75 Hot Core
misc.sniperTracerPulse bool true Travelling Round
misc.sniperTracerDuration number 1.5 Duration (s)
misc.sniperTracerThickness number 2. Thickness
misc.keybindShower bool false Keybind Overlay
Draggable overlay showing active hotkey states (Hold / Toggle / Press).
misc.keybindShowerPos int 1 -
misc.keybindShowerAlpha number 0.85 Opacity
misc.keybindShowerOnlyActive bool false -
misc.kbsShowSpin bool true Show Spin key
misc.kbsShowAimbot bool true Show Aimbot key
misc.kbsShowTrigger bool true Show Trigger key
misc.kbsShowBhop bool true Show Bunnyhop key
misc.kbsShowEsp bool true Show ESP key
misc.spectatorStyle int 2 -
misc.spectatorAccentColor color [0.85, 0.25, 0.25, 1.0] -
misc.spectatorTextColor color [0.90, 0.90, 0.95, 0.90] Text
misc.spectatorBgAlpha number 0.85 Opacity
misc.spectatorAlert bool true Alert on new spectator
misc.spectatorShowMode bool true Show View Mode
misc.lanRadarEnabled bool false LAN Radar
Stream the radar to browsers on the local network
misc.lanRadarPort int 7777 -
misc.lanRadarMs int 50 Refresh: %d ms
misc.cloudRadarRate int 1 -
misc.cloudRadarMaxViewers int 8 -
misc.cloudRadarNotify bool true Viewer Notices
A line in game when someone opens or closes your radar
misc.authServerUtcOffsetMin int 300 -
misc.hudAboveMenu bool false HUD Above Menu
While the menu is open, out-of-view indicators, spectators, the bomb panel and the keybind list draw on top of it instead of behind it.
misc.thBg color [0.043, 0.055, 0.082, 1.] -
misc.thText color [0.925, 0.937, 0.965, 1.] -
misc.thAccent color [0.290, 0.610, 0.980, 1.] Accent Colour
misc.thBorder color [0.130, 0.160, 0.220, 1.] -
misc.thSidebar color [0.024, 0.030, 0.052, 1.] -
misc.thBgStyle int 0 -
misc.fakeSpin bool false Fake Spin
Spins your model by turning the mouse. Your own view turns with it.
misc.fakeSpinKey int VK_XBUTTON1 Hotkey
misc.fakeSpinKeyMode int 0 -
misc.fakeSpinMode int 0 -
misc.fakeSpinRpm number 360. Spin Rate (RPM)
misc.fakeSpinPitch int 1 -
misc.fakeSpinPitchAmp number 30. Sweep Range
misc.fakeSpinYawAmp number 40. Jiggle Range
misc.fakeSpinDesync number 0.15 Irregularity
misc.fakeSpinHoldFire bool true Pause While Firing
misc.fakeSpinReturn bool true Return To Start
misc.fakeSpinReturnSpeed number 0. Return Speed
misc.fakeSpinMaxMs number 0. Max Duration
Zero means no limit on both. Return Speed 0 snaps the view back at once. Max Duration 0 is unlimited; otherwise the spin stops itself after that long and will not start again until the key is released and pressed again.
misc.keystrokes bool false Keystrokes
WASD, shift, space, ctrl and the mouse buttons. For seeing your own movement mistakes, and for clips - half of what looks like aim is movement nobody can see.
misc.keystrokesAlpha number 0.85 Opacity
misc.keystrokesPos array[2] [-1., -1.] -
misc.keystrokesSize number 30. Key size
misc.keystrokesMods bool true Shift / Space / Ctrl
misc.keystrokesMouse bool true Mouse buttons
misc.perfPreset int 1 -
misc.islandDock bool true Bottom dock
A small dock at the bottom of the screen: open the menu, or search every feature in the product. Grows when the pointer comes near.
misc.hudFamily int 5 -
misc.hudOwnFamily bool false Custom Panel Family
Pick one of the 6 classic panel families instead of Bare/Glass.
misc.hudPlate int 0 -
misc.hudOpacity number 0.92 -
misc.hudBlur bool false Blur Behind Widgets
Blurs the game behind glass panels. Costs a little GPU.
misc.hudSize number 1. Widget Size
Makes every in-game widget bigger or smaller at once.
misc.spectatorOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.keybindOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.bombTimerOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.sessionStatsOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.velocityOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.fpsOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.notifyOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.mediaOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.keystrokesOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.hostagePanelOwnStyle bool false Own Style
Off: the widget follows the menu style. On: set its opacity and colours here.
misc.mediaPlayer bool false Music player
Shows whatever is playing in Windows: Spotify, YouTube in a browser, anything else. Control it without alt-tabbing.
misc.mediaAlpha number 0.90 Opacity
misc.mediaPos array[2] [-1., -1.] -
misc.mediaWidth number 268. Panel Width
misc.mediaStyle int 2 -
misc.mediaShowDisc bool true Spinning disc
misc.mediaUseThemeAccent bool true Match Theme Accent
misc.mediaColor color [0.29, 0.61, 0.98, 1.] Color
misc.mediaEqBars int 24 Bars
misc.mediaDiscPulse bool true Disc breathes on the bass
misc.mediaShowProgress bool true Progress bar
misc.mediaShowButtons bool true Transport buttons
misc.mediaKeyNext int 0 Next track
misc.mediaKeyPrev int 0 Previous track
misc.mediaKeyToggle int 0 Play / pause
misc.velocityHud bool false Velocity
Horizontal speed, takeoff speed and a live trace of the last few seconds.
misc.velocityStyle int 1 -
misc.velocityAlpha number 0.88 Opacity
misc.velocityPos array[2] [-1., -1.] -
misc.velocityUseThemeAccent bool true Match Theme Accent
misc.velocityColor color [0.29, 0.61, 0.98, 1.] Color
misc.velocityColorBySpeed bool false Color By Speed
misc.velocityShowTakeoff bool true Takeoff Speed
misc.velocityShowPeak bool false Peak Speed
misc.velocityShowJumps bool true Jump Counter
misc.velocityShowVertical bool true Vertical Speed
misc.velocityShowDelta bool false Gain / Loss
misc.velocityShowStrafe bool false Strafe Needle
misc.velocityNumFollows bool false Number rides the graph
misc.velocityIdleGate bool true Pause Outside A Match
misc.velocityGraphSeconds number 4. History (s)
misc.velocityWidth number 254. Panel Width
misc.velocityGraphHeight number 64. Graph Height
misc.velocityUnits int 0 -
misc.sessionStats bool false Session Stats
Floating K/D tracker for the current session.
misc.sessionStatsColor color [0.9, 0.85, 0.3, 1.] Text
misc.sessionStatsBgAlpha number 0.85 Opacity
misc.sessionStatsPosCache array[2] [10., 92.] -
misc.chickenESP bool false Chicken ESP
Renders chickens on the map with a KFC label and bounding box.
misc.chickenColor color [1., 0.6, 0.0, 1.] Color
misc.chickenBox bool true Corner Box
misc.chickenLabel bool true KFC Label
misc.chickenThickness number 1.5 Thickness
misc.chickenDistance number 60. Max Distance (m)
misc.tooltips bool true Tooltips
The help panel that appears when the pointer rests on a row.
misc.bunnyhopAutoStrafe bool false Auto strafe
misc.bunnyhopMaxHops int 0 Consecutive hops
misc.autoStop bool false Auto Stop
When you let go of A or D it taps the opposite key for a moment and stops you dead - the counter-strafe is done for you.
misc.autoStopAll bool false W and S Too
misc.autoStopGunOnly bool true Guns Only
misc.autoPlant bool false Auto Plant
Plants for you the moment you stand in a bombsite holding the C4.
misc.perfectPlant bool false Perfect Plant
Waits until the round clock is close to zero, then plants — defusers get the least possible margin.
misc.perfectDefuse bool false Perfect Defuse
Holds E at the last moment the defuse still finishes — if it cannot, it never starts.
misc.notifyEnabled bool false Notifications
Shows short rows for damage dealt, kills and damage taken, then fades them on their own.
misc.notifyHit bool true Damage dealt
misc.notifyKill bool true Kills
misc.notifyHeadshot bool true Mark headshots
misc.notifyHurt bool true Damage taken
misc.notifyShowDamage bool true Show the number
misc.notifyLifetime number 3.5 Row lifetime
misc.notifyAlpha number 0.90 Opacity
misc.notifyMax int 4 Rows at once
misc.notifyPos array[2] [-1., -1.] -
misc.notifyStyle int 0 Style
misc.notifyScope int 0 Who to show
Only players you shot, or everyone on the server. Everyone adds damage whose author the client is never told, so those rows name the victim and nothing else.
misc.notifyScale number 1.0 Size
misc.notifyColHit color [0.470, 0.784, 1.000, 1.] Hit Color
misc.notifyColHead color [1.000, 0.804, 0.275, 1.] Headshot Color
misc.notifyColKill color [0.373, 0.824, 0.549, 1.] Kill Color
misc.notifyColHurt color [0.922, 0.353, 0.333, 1.] Damage Taken Color
misc.notifyColOther color [0.588, 0.627, 0.706, 1.] Other Players Color
misc.hostageESP bool false Hostage ESP
Boxes every hostage and shows its state, who is holding it and how long the untie has left.
misc.hostageColor color [0.45, 0.82, 1., 1.] Color
misc.hostageBox bool true Corner Box
misc.hostageThickness number 1.5 Thickness
misc.hostageDistance number 120. Max Distance (m)
misc.hostageStateLabel bool true State label
misc.hostageTimer bool true Freeing timer
misc.hostageGrabber bool true Who is holding it
misc.hostagePanel bool false Hostage panel
misc.hostagePanelAlpha number 0.85 Opacity
misc.hostagePanelPos array[2] [-1., -1.] -
misc.grenadeESP_icon bool true Icon
misc.grenadeESP_name bool true Name
misc.grenadeESP_distance bool true Distance
misc.grenadeESP_trails bool false Trails
misc.grenadeESP_trailLen number 2. Trail Length
misc.grenadeESP_maxDist number 0. Max Distance
misc.antiAfk bool false Anti-AFK
When you have not touched anything for a while, taps A/D so the server does not kick you for being AFK.
misc.antiAfkIdle number 60. Idle Threshold
misc.antiAfkMin number 15. Min Interval
misc.antiAfkMax number 30. Max Interval
misc.trashTalk bool false Trashtalk
Types into chat automatically after a kill, a death or a round win. Opens chat with your game key, no more than once every 3.5 seconds.
misc.trashTalkKill bool true -
misc.trashTalkDeath bool false -
misc.trashTalkRound bool false -
misc.trashTalkTeam bool false -
misc.trashTalkLang int 0 -
misc.trashTalkAllKey int 'Y' -
misc.trashTalkTeamKey int 'U' -
misc.trashTalkHeadshot bool true -
misc.trashTalkKnife bool true -
misc.trashTalkMulti bool true -
misc.trashTalkOrder int 0 -
misc.trashTalkChance number 100. -
misc.trashTalkCooldown number 3.5 -
misc.trashTalkLines object - -
misc.quickChat bool false Quick Chat
On-screen panel of your lines. With the menu open: left-click sends to chat (once the menu closes), right-click copies. The hotkey sends the next line in the list.
misc.quickChatKey int 0 -
misc.quickChatPos array[2] [-1., -1.] -
misc.ttPadPos array[2] [-1., -1.] -
misc.ttPadPinned bool false -
misc.ttPadOpen bool false -
misc.discordRpc bool false Discord Rich Presence
Shows your map, mode and round on your Discord profile. The Discord app must be running.
misc.discordRpcMap bool true Show Map
misc.discordRpcRound bool true Show Round
misc.serverPicker bool false Server Picker
When turned on it fetches Valve's server list. Pick the servers you want and press Apply: every other one is blocked in Windows Firewall (asks for admin once). Blocks are removed when you turn it off or close the program.
misc.serverPickerPick object - -

perf Performance · 5

PathTypeDefaultMenu name
perf.processPriority int 2 Process Priority
perf.gpuPriority int 0 GPU Priority
perf.inputFreqMs number 1. Input Frequency
perf.scanFreqMs number 5. Scan Frequency
perf.uiScale number 1. -

damage Damage indicator · 12

PathTypeDefaultMenu name
damage.enabled bool false Damage Indicator
Shows damage numbers when you hit an enemy
damage.textSize number 18.0 Text Size
damage.floatSpeed number 45.0 -
damage.lifetime number 1.5 Duration
damage.spreadX number 30.0 -
damage.damageColor array of number[4] [1.0, 0.3, 0.3, 1.0] Damage Color
damage.headshotColor array of number[4] [1.0, 0.85, 0.0, 1.0] Headshot Color
damage.outline bool true Contact Shadow
damage.backdrop bool false Backdrop
damage.backdropAlpha number 0.45 Opacity
damage.punch number 0.35 Punch
damage.hitMarker bool false Hitmarker
Leaves a tiny X in the world at the point the bullet landed. No settings.

world World visuals and weather · 32

PathTypeDefaultMenu name
world.enabled bool false Enable
Master toggle for world visuals
world.brightness number 1.0 Brightness
world.contrast number 1.0 Contrast
world.saturation number 1.0 -
world.gamma number 1.0 -
world.nightModeDarkness number 0.5 Darkness
world.nightMode bool false Night Mode
Darken the world
world.removeFog bool false Remove Fog
Disables all fog
world.fogDensity number 0.0 Fog Density
world.skyColor color [1.0, 1.0, 1.0, 1.0] -
world.fogColor color [0.5, 0.5, 0.5, 1.0] -
world.rain bool false Weather
Rain, snow and embers placed in the map itself, not on the overlay
world.rainCount int 400 -
world.rainSpeed number 500. Speed
world.rainSize number 1. Size
world.rainWind number 70. Wind
world.rainAlpha number 0.8 Opacity
Affects the window backdrop and the sidebar only. Cards and text stay as they are.
world.rainColor color [0.7, 0.84, 1., 1.] -
world.rainSplash bool true Splash
Splash on ground
world.rainRandomColor bool false Random Color
Colorful rain
world.weatherType int 0 Type
world.snowSway number 26. Sway
world.snowSpeed number 60. Fall Speed
world.snowSize number 1.2 Particle Size
world.snowRange number 1400. Distance
world.weatherLightning bool false Lightning
Random lightning flashes during rain and blizzard
world.weatherFlashRate number 14. Strike Interval
world.nightTint bool false Moonlight Tint
Tints the sky and the lighting cold, so it reads as night rather than as underexposure
world.nightTintColor color [0.32, 0.46, 0.95, 1.] Night Color
world.sky bool false Sky Changer
Draws a night sky with moon, stars and the Milky Way. It reads the game window (like OBS), so smoke, trees, wires, the HUD and your gun stay on top. Nothing is written to the game
world.skyTint color [1., 1., 1., 1.] Tint
world.skyBright number 1. Brightness

deathfx Death effects · 8

PathTypeDefaultMenu name
deathfx.enabled bool false Death FX
A particle burst on the enemy body the moment they drop
deathfx.style int 6 Style
Fifteen styles, each owning its own numbers. Switching style swaps every slider below to that style's values.
deathfx.teamColor bool true Use ESP Color
Particles take the colour the enemy box was drawn in
deathfx.color color [1.00, 0.42, 0.28, 1.] FX Color
The fixed colour, used only when ESP Color is off.
deathfx.glow bool true Glow
A soft halo behind every particle
deathfx.shockRing bool true Shock Ring
deathfx.maxBursts int 12 Max Bursts
Pool ceiling. Past this the oldest burst is dropped - a deathmatch spray is what this exists for.
deathfx.styles object/array - -

skin Skins · 3

PathTypeDefaultMenu name
skin.enabled bool false -
skin.realTimeSave bool true -
skin.weapons object/array - -